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[WIP] BigBlackBox > Release 16/12/18

PostPosted: Fri Oct 28, 2016 12:38 am
by STUDIOCRAFTapps
BigBlackBox

*Edit:* This was made from scratch, i didn't copy a single line of code!

There's a logo and demo gifs in the attachments.

Story: One day, Dr. BoxBlob decide to create a potion that transform BigsBlacksBoxes into SupersWhitesBoxes. It work but the SupersWhitesBoxes were evil. They transform BigsBlacksBoxes into SupersWhitesBoxes, just like zombies. Dr. BoxBlob had an idea, he will create a potion that turns back BigBlackBox into SuperWhiteBox and put it into the Infuser, this machine will diffuse the potion into gas into the city. There's one problem, the Infuser is really far away...

- What's included?
A cool 8-bit platformer and puzzle game with great pixel art style.

- Bounce, Slide, Jump, Kick, Repeat.
BigBlackBox has cool new physics, no more linear actions.

- What about the sound?
I'm currently searching for sounds designer. Do you want to help me? Why not.

NEED HELP!
I'm searching for someone that will help me to optimize the code, help me fix the collision system/player physics and help me creating the enemies physics/a part of the enemies IA. I want to talk via skype so if you're interessed, send me a mail.

UPDATE!
I've finally finish the colliding, jumping and wall jumping part of my game! You can try it now!
If you want to see a video of the previous version, there's a video; https://youtu.be/-LQRfixaamg. if you compare it to now, a lot have change!

Re: [WIP] BigBlackBox

PostPosted: Fri Oct 28, 2016 5:05 am
by erico
Uau! that looks awesome.
I love the water waves.
The game reminds me of Castle Excellent but it seems to be so much more!

Re: [WIP] BigBlackBox

PostPosted: Fri Oct 28, 2016 6:21 am
by naed
This looks really good

Re: [WIP] BigBlackBox

PostPosted: Fri Oct 28, 2016 8:49 am
by rodot
This looks great, I love the animation, especially the water waves :)

Re: [WIP] BigBlackBox

PostPosted: Fri Oct 28, 2016 4:43 pm
by STUDIOCRAFTapps
The water waves are an complex algorithm... If you want hi-quality waves, i would need some help to optimize the script to create a more complex wave. By the way, the game should be done for Christmas. I will alert you when i will need help for optimizing.

Thanks you for the support you show to the project. 'Hope you like it!

Re: [WIP] BigBlackBox

PostPosted: Sat Oct 29, 2016 7:09 pm
by Sorunome
This is looking nice!
Is it inspired by super meat boy?

Re: [WIP] BigBlackBox

PostPosted: Mon Oct 31, 2016 1:17 am
by STUDIOCRAFTapps
It was not realy inspired by super meat boy because it's more a puzzle platformer than a normal platformer

Re: [WIP] BigBlackBox > NEED HELP!

PostPosted: Tue Nov 08, 2016 11:20 pm
by STUDIOCRAFTapps
Hey, guy! A "game mechanics demonstration" is coming soon! The game is not ready for a public testing yet, there's no:

- Half object colliding system
- Jump only if grounded
- Wall jumping
- Working enemies
- Working teleporter
- Many more...

Re: [WIP] BigBlackBox > NEED HELP!

PostPosted: Wed Nov 09, 2016 9:52 am
by naed
Are the gifs you posted actually from a working game or just mock images/animations?

Re: [WIP] BigBlackBox > NEED HELP!

PostPosted: Wed Nov 09, 2016 10:11 pm
by STUDIOCRAFTapps
The first is a "pretty accurate" gameplay. The game should look like this but since i've create this gif many things have change like the texture of the teleporter, the water is still not added and the physics is not fully working yet. The second gif is the introduction of the game.