Parachute - help on dev

Advice on general approaches or feasibility and discussions about game design

Re: Parachute - help on dev

Postby jicehel » Sun Sep 24, 2017 8:27 am

Thanks but i have a hard thing to do to adjust the gameplay and all idea to configure it fine (or better part of code to do it :D)
Then this part will we be good, adding the misses, end of game and bonuses will be quick. After i'll have to do little works to reproduce sounds.
Then the game mode A will be complete and i'll have to think if i try to do mode B or not (mode B add 4 sprites and a little managment of the random release of paratroopers but if the first step is well done i think i could use same mechanical to know when i can release them)
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