More game design ideas

Advice on general approaches or feasibility and discussions about game design

Re: More game design ideas

Postby adekto » Mon Apr 21, 2014 11:25 am

some people never change
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Re: More game design ideas

Postby Drakker » Mon Apr 21, 2014 1:32 pm

I've been using The Gimp for the past 15 years or so. It's the perfect pixel art tool, with great layers support.
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Re: More game design ideas

Postby DFX2KX » Wed May 07, 2014 2:07 pm

ArcticJag wrote:What programs do you fellows use to make those little 8-bit sketches? I am curious because even though I don't have the GameBuino I would like to start designing and brainstorming game designs.


Pixel art is nice in the fact that you can make good art with just about any rasterizing art program like MS Paint. Gimp is popular, as is some of the more advanced stuff like Krita (which I use, but it's wayyyy to much overkill for a gamebuino-sized screen. 'box art' though, works fine!)

Edit: I'm typing tired, I can tell. :\
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Re: More game design ideas

Postby zerosimms » Wed May 07, 2014 7:28 pm

If you have an ipad, Sprite Something is a lovely little app for drawing out sprites (small fee, but well worth it), has a great number of export and animation options: https://itunes.apple.com/gb/app/sprite-something/id372515745?mt=8

If your on a mac, I've been using Pixelmator (again a small fee for the value you get), it's a "poor mans" Photoshop if you like, however with a few tweaks is a great pixel tool...

File New Document (16 x 16 or whatever)
Press 'P' for pixel tool
View - Show Grid
Zoom In
Change head to 1 pixel
Start Drawing :)
Oh and 'e' to erase your mistakes
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Re: More game design ideas

Postby Cartridge Kid » Mon May 19, 2014 7:22 pm

adekto wrote:paint.NET and gimp are 2 nice free programs u can use.
i use photoshop but thats just since i use it in my classes

I have one question about photoshop. How do I create a grey gradient with only one shade of grey rather than the full spectrum. Also do you have the same problem of not always being able to focus on one specific pixel and sometimes coloring and erasing many? Thank you for your support to the community :D
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Re: More game design ideas

Postby Drakker » Thu May 22, 2014 2:06 am

Image

Very very rough sketch. The tile set was sketched in a few minutes, lots of room for improvement. Just testing feasibility, and it looks promising. I'll let you guys guess what game it's supposed to be. ;)
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Re: More game design ideas

Postby adekto » Thu May 22, 2014 9:44 am

totally metroidvania, thats what it looks like (and something i want :lol: )
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Re: More game design ideas

Postby Drakker » Sat May 24, 2014 12:04 am

A refined version:

Image

The tile set will be 8x5, the hero has been shrunk to 8x10. The upper right bar is HP, the dotted bar is subweapon capacity.

The 8x5 tile set will allow for more interesting level design without wasting too much memory. I tried 8x4 and there wasn't enough pixels vertically, 8x6 was also nice, but I wanted the hero as small as possible, since it's looking decent at 10px high, I went for 8x5.
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Re: More game design ideas

Postby adekto » Sat May 24, 2014 11:40 am

looks great, i tried to do some simple animation with ur character (totally not samus :lol: )
animexl.gif
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Re: More game design ideas

Postby Drakker » Sat May 24, 2014 12:32 pm

Wow, that is great, thanks!
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