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Re: buinomon open development : art

PostPosted: Tue May 27, 2014 2:28 pm
by Skyrunner65
I noticed the list of redos. Try to keep mine like a mockingbird.

also, we need some sort of healing items, or the buinomons that can paralyze(we should make that halt) will be too powerful.
Maybe Update? I don't know.

Re: buinomon open development : art

PostPosted: Tue May 27, 2014 5:47 pm
by adekto
Skyrunner65 wrote:I noticed the list of redos. Try to keep mine like a mockingbird.

also, we need some sort of healing items, or the buinomons that can paralyze(we should make that halt) will be too powerful.
Maybe Update? I don't know.


if u like to retry your own design go right ahead
healing items im not sure but ask the story guys they are mostly doing the world building
just a heads up that we wont draw a graphic for every item mostly memory concerns

a programming section is comming up soon, my gamebuino arrived yesterday in my hometown, im picking it up later in the week

Re: buinomon open development : art

PostPosted: Mon Jun 02, 2014 1:41 pm
by MrHankey
Hello guys !
here's my try to redo one of the buinomons also my first try at pixels

Re: buinomon open development : art

PostPosted: Mon Jun 02, 2014 5:55 pm
by adekto
looks cute

mind if i ask for some help on the tileset and characters more? there going to be implemented soon
in programing (i can use my own but i like to see what the community can do aswel)

Re: buinomon open development : art

PostPosted: Tue Jun 03, 2014 11:54 pm
by MrHankey
I'll give it a try , it would be more helpful if you could specify what kind of interior or tiles you are looking for. what characters do you need ? I've seen you've done many good ones

Re: buinomon open development : art

PostPosted: Wed Jun 04, 2014 4:12 pm
by adekto
mostly props like desks ,chairs, closets, wall textures, electornics like generator parts supermarket tiles (both inside and out)
forrest both creepy and normal

all of these we can use

Re: buinomon open development : art

PostPosted: Thu Jun 05, 2014 1:59 pm
by Doc
I will get started on a tile set.

I can knock out "wilderness" and "city/ industrial" tile sets within the next day or so.

Re: buinomon open development : art

PostPosted: Thu Jun 05, 2014 4:25 pm
by adekto
great :D
il wait for u guys then

Re: buinomon open development : art

PostPosted: Fri Jun 06, 2014 12:36 pm
by Doc
Here is a mockup of the lab. it is all based off a 16x16 grid and is fully modular

Re: buinomon open development : art

PostPosted: Fri Jan 23, 2015 12:03 pm
by Cookie Bite
Hello I made a buinomon ages ago (Bino) and I'm going to do some designs of bino at different angles/stances.

#1 Looking down and left.
Image

#2 Hurt. less than 50% health.
Image
#3 As Bino is being hit.
Image

That's all I have done now if you request more images of things like attacks/more spots just tell me. :)