BuinoCraft

Advice on general approaches or feasibility and discussions about game design

Re: BuinoCraft

Postby erico » Tue Aug 05, 2014 1:42 am

You might get some inspirations from LODE RUNNER.
http://en.wikipedia.org/wiki/Lode_Runner

Cheers!
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Re: BuinoCraft

Postby rotyler » Tue Aug 05, 2014 5:12 am

hey i would like to help as well I can do some sprites if you want juat tell me what I need to draw and how big it is (4-4 8-8 etc.)
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Re: BuinoCraft

Postby ProCoder » Tue Aug 05, 2014 11:05 pm

I will help if you need it and if you need help with terraria i'll host a server and teach you.
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Re: BuinoCraft

Postby jonnection » Wed Aug 06, 2014 8:29 am

Before you use a lot of time designing sprites for the Buinocraft, I'd like to raise a few programming hurdles that are good to take into account.

Minecraft looks simple but is an extremely complicated and brilliant piece of coding. This comes down to two things: 1) transformable terrain 2) highly sophisticated terrain generation algorithms. This guy whatshisname from sweden deserves a Nobel in coding for his terrain generation.

How this relates to Gamebuino is as follows. Transformable terrain requires transformable data = read & write data = data that can change.

The Gamebuino has 30k of flash rom. But that is ROM i.e. read-only memory. So you can't really use that for transforming terrain.The Gamebuino has only 2k of RAM ie. read-access-memory. Out of this, perhaps 1.2 k maximum (haven't checked) is available for the game after the framebuffer and Gamebuino libraries. You will find that this is a very little space to have big worlds in, of the top of my hat about 4 screens worth of transforming terrain... max.

So. Solve the problem of storing and loading the dynamic transforming world data on the SD card, and you may have a Minecraft on Gamebuino. I believe it can be done, but its not going to be easy. The RAM on the Gamebuino alone will definitely not be enough for transforming terrain, regardless of whether it is in 2D or 3D.
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Re: BuinoCraft

Postby Skyrunner65 » Wed Aug 13, 2014 3:57 am

This is a good idea.
As said by jon, the RAM is a problem.
But you could just let it take its time, right?
Either that or simplify the world generation down to a few types of blocks.
Speaking of blocks, I tried to make a 4x4 grass block:
grass.png
grass.png (290 Bytes) Viewed 4543 times
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Re: BuinoCraft

Postby bobler900 » Fri Aug 15, 2014 3:58 pm

wow! Thanks to everyone who responded. Thanks for all the support. I'll try my best to work on this game. I hate to say this but this will take a while due to school starting up soon. Here is some info on the game:

- to move: left & right
- to jump: up
- to switch directions( for mining/attacking/placing blocks ): down
- to look in inventory: c
- to mine/attack: a
- to place blocks/interact with environment: b
- player will be 1 block tall
- mobs will be 1 block tall
- worlds will not be infinite ( for now )

That is all the info for now.

And one more thing: I need sprites! Because I suck at drawing :P

I will try to post updates every week!
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Re: BuinoCraft

Postby Skyrunner65 » Sat Aug 16, 2014 5:35 pm

How big are said blocks? Are they 4x4, or 8x8?
I need to know if you want some sprites.
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Re: BuinoCraft

Postby pyr0pete » Sat Aug 16, 2014 10:21 pm

Keep in mind that you can only display black, white and grey colors. More here: Image Converter by ripper121

Nonetheless I drew you these:

Buinocraft-Sprites.gif
Buinocraft-Sprites.gif (6.58 KiB) Viewed 4505 times


You can use them as you like - it's a quick guess somewhere between the typical minecraft blocks such as dirt/grass, stone, ore, water and bedrock.
4x4 and 3c is actually not as limiting - there are certainly a lot more combinations that make out nice patterns for blocks if you take more time on it :)

Keep it up - I'd like to see a minecraft styled game on the gb as well :)
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Re: BuinoCraft

Postby Skyrunner65 » Sun Aug 17, 2014 1:30 am

1 block tall Players and mobs?
Just make the character 7 (or 8) pixels tall and 4 pixels wide, and that would have much better detail than 4 pixels each way.
Also, those blocks are better.
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