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Re: My Own Gamebuino Clone

PostPosted: Sat Jun 11, 2016 9:54 pm
by Leonskibeat
inajob wrote:thanks for your advice!
that is nice idea!

I implement centering the image.



That is one sweet display! I have harvested a collection of beautiful displays from discarded technology, with the intent to use them for retro game projects. One day I wish to use an OLED with my home built Gamebuino, but I have a lot to learn about driving them. Thanks for your posts.

Leonskibeat :ugeek:

Re: My Own Gamebuino Clone

PostPosted: Sun Sep 04, 2016 11:25 am
by DLBB
Hi Inajob.

I'm trying to port the Gamubuino libraries to my SSD1325 oled. Any chance to get information about your port? Is there any git repo for you port? I'm reusing a SSD1325 with 102x80 px. The Adafruit SSD1325 lib worx with Ardino 1.6.11 (the examples). But I have serious problems with the implementation of SSD to display.cpp and display.h.


Thank you in advance.

EDIT²: This seems to be the repo: github.com/inajob/Gamebuino. Which oled do you use? A SSD1325 type of?
EDIT³: Just saw: it's a SSD1306. Hm... Now I've to look at the differences between these two oled displays (SSD1325 vs SSD1306)...

Work to do...

Ok. Ok. Ok. Question @Inajob: which definition is the one for SSD1306? ARDUBOY, MY_GAMEBUINO_1 or MY_GAMEBUINO_2?

Re: My Own Gamebuino Clone

PostPosted: Wed Sep 07, 2016 1:30 pm
by inajob
ARDUBOY, MY_GAMEBUINO_1 is SSD1306 OLED display
MY_GAMEBUINO_2 is UC1701 FSTN display

I don't use SSD1325.
but probably this is useful for you.
https://github.com/olikraus/u8glib/blob ... 7oled_bw.c

u8glib is library which supports many displays.