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Re: Vibration motor module

PostPosted: Mon Apr 21, 2014 9:26 pm
by erico
Oh for sure, I keep freecad here for the engineering side of things.

Blender/lightwave/etc is because I wanted to render artistic pieces with it, try different materials and so on, just for the looks! ;)

Re: Vibration motor module

PostPosted: Mon Apr 21, 2014 9:29 pm
by rodot
*coughsolidworkshasanicerendertooltoocough*

Re: Vibration motor module

PostPosted: Wed Apr 30, 2014 10:23 pm
by DFX2KX
rodot wrote:*coughsolidworkshasanicerendertooltoocough*


lol That is does. Last I checked, it was expensive, though :D

Re: Vibration motor module

PostPosted: Thu May 01, 2014 8:18 am
by rodot
*coughnotforstudentscough*

Re: Vibration motor module

PostPosted: Tue May 06, 2014 1:13 pm
by DFX2KX
rodot wrote:*coughnotforstudentscough*


well, yeah, but getting a student license in my case would be pretty naughty ;) Though, Autodesk123D (which is free) opens the STEP file just fine. For some reason, however, it puts the USB port in an odd place when I open it O_o

I t was neat to 'take it apart' though, and look at the layout. 123D is different enough form inventor that I'm having a time of it trying to mockup a custom backplate XD. Not to mention it's been a few years since I've touch Inventor.

Re: Vibration motor module

PostPosted: Fri May 30, 2014 8:35 pm
by HTel
rodot wrote:Do you think this is a must-have feature?


I find that the work going into it, even if you made it look better... you would have to wright a new library(or just add it).
Plus look how un-needed it is, I have no console in my house that vibrates.
And look at the syntax used for it would probably be.
gb.vibrate(time, vibrations-per-second)
I gotta say, not necessary ...

Re: Vibration motor module

PostPosted: Fri May 30, 2014 8:55 pm
by DFX2KX
HTel wrote:have no console in my house that vibrates.


So, no dualshock controllers, or xbox controllers, or Dreamcast controllers (I think those vibrated)? I can't think of any console after the N64 that didn't have it built it. that being said, it's not a feature that most folks would be looking for right off the bat.

Re: Vibration motor module

PostPosted: Sat May 31, 2014 11:26 am
by adekto
or you know any smartphone u ever owned...
its a nice feature to have i remeber an old gameboy cartrige with a moter in it jus to give recoil fo its guns and wen doing driving stuff
its an extension to the sound system

Re: Vibration motor module

PostPosted: Mon Jun 02, 2014 12:25 am
by HTel
DFX2KX wrote:So, no dualshock controllers, or xbox controllers, or Dreamcast controllers (I think those vibrated)? I can't think of any console after the N64 that didn't have it built it. that being said, it's not a feature that most folks would be looking for right off the bat.

Okay, I have an XBOX One, now, but my GBA SP does not + my NES and SNES does not vibrate. I don't find that it is too common until Star-fox 64 for the N64 with a rumble pack support. It is more $$$.

Re: Vibration motor module

PostPosted: Wed Apr 29, 2015 9:21 am
by EatMyBlitch
I think it would be pretty cool to have. but you should sell it as a add on. And im sure some programmers will make games that work with it. And if you are going to sell it i will buy one. Also can you buy the linking cable without needing to buy two gamebuino's? Anyway i hope you will sell the vibra.... :shock: