Sun Mar 23, 2014 11:37 am
#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;
int input, prevInput, inputVar;
void setup(){
gb.begin();
gb.titleScreen(F("Ghost detector\nRequires EMF module\nAnd I2C pullup disabled"));
gb.setFrameRate(100);
}
void loop(){
if(gb.update()){
input = analogRead(A5);
inputVar = prevInput - input;
prevInput = input;
gb.display.fillRect(0,40,constrain(abs(inputVar), 0, 84), 8);
if(inputVar > 10)
gb.sound.playTick();
}
}
Sun Mar 23, 2014 1:55 pm
Sun Mar 23, 2014 2:01 pm
Mon Apr 21, 2014 7:28 pm
rodot wrote:I don't know about a gameplay, I just saw that http://www.aaronalai.com/emf-detector and wanted to make my own.
Fri May 30, 2014 8:45 pm
Fri May 30, 2014 8:51 pm
HTel wrote:Wait, all that hardware can only mean one thing... DO YOU LIVE IN AMERICA? Well, if not(most likely, because I think you live in France...), I'm just saying that if you sell them at stores, you get more money... which leads to more gamebuino + rich Rodot + gamebuino becomes more popular = ok, we got to agree with this... it just equals rich Rodot. Just my idea, if not... try to kickstart it in France then make it popular in USA and CA. Then sell the accessories in the stores. What do you think, oh that must be a nasty ghost. They sit in your alarm clock then reset it!!!!
Sat Jul 19, 2014 12:19 am
Sat Jul 19, 2014 7:33 am
Sat Jul 19, 2014 1:08 pm
rodot wrote:No problem, I just updated the first post with schematics and source code.
What you you mean a magnetic implant? What's its purpose? Sounds great, I want one!
Fri Aug 01, 2014 5:27 pm