Tetrino

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Tetrino

Postby Joff » Fri Aug 15, 2014 12:41 pm

This is a port of the EXCELLENT Simple Tetris Clone to the Gamebuino.
Sounds effects were created with nice FXSYNTH tool from yodasvideoarcade.

Go and download it from the games page:

http://gamebuino.com/wiki/index.php?title=Games

Unzip content and install file ../bin/TETRINO.HEX on your SD card.
Enjoy!

Controls
For a full Tetris experience, I had to draw with the screen in portrait mode.

    Rotate your Gamebuino by 90 degrees first!
    LEFT/RIGHT Arrows: move block left/right
    DOWN: move block down
    UP: drop block
    C: Rotate block
    A: Pause game
    B: Return to Title Screen
Feature improvements
It would be nice to add multi-player support.
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Re: Tetrino

Postby Sot0 » Fri Aug 15, 2014 7:33 pm

Very nice Game!

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Re: Tetrino

Postby Joff » Fri Aug 15, 2014 8:58 pm

Thanks for the video Sot0.
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Re: Tetrino

Postby Myndale » Sat Aug 16, 2014 1:47 pm

Love it! Spent about 15 minutes playing it tonight when I really should have been doing other stuff :lol: Interesting use of Gamebuino in portrait mode, too!
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Re: Tetrino

Postby erico » Sat Aug 16, 2014 2:04 pm

Yep, the first time I see the portrait use. It looks comfortable to boot.
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Re: Tetrino

Postby Joff » Sat Aug 16, 2014 9:03 pm

Glad you like it Myndale and erico.
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Re: Tetrino

Postby DFX2KX » Sun Aug 17, 2014 9:43 pm

nice work indeed! Didn't think turning it sidewise was going to be as useful as it apparently was.
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Re: Tetrino

Postby ProCoder » Sun Aug 17, 2014 10:40 pm

I love the game and all but I wish you could implement like a choice for what way to hold the device. Kinda like a choice at startup saying Landscape or Portrait? I know it might be a lot of work but I just think that it would be nice to have that choice besides that AMAZING game!
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Re: Tetrino

Postby Joff » Mon Aug 18, 2014 11:51 pm

Thanks DFX2KX and ProCoder.

It shouldn't be too difficult to add support for landscape mode.
In landscape mode you only have 48 pixels in height so with a tile size of 3 pixels that gives 16 lines max instead of the current 20 lines.
But I guess that would be OK?

I can't promess anything as I might be too busy with work.
I am also evaluating some other ideas for the Gamebuino :-)

Thanks for feedback and suggestions, very much appreciated.
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Re: Tetrino

Postby qubist » Tue Aug 19, 2014 12:38 am

with a tile size of 3 pixels that gives 16 lines max instead of the current 20 lines.
But I guess that would be OK?


I think a landscape mode would have to be functionally the exact same as the portrait mode in order for them to be the same difficulty and therefore be compatible (with scores and such). Maybe the tile size could be decreased to 2 or maybe there is some other workaround to make both versions have the same max lines?
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