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by Skyrunner65 » Fri Mar 27, 2015 2:58 am
I was bored, so I made a level:
Somewhat Simple is the name of the level, I guess.
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Skyrunner65
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by milk » Fri Mar 27, 2015 3:58 pm
I like your animations html5 version. They are nice, but a little slow. You may want your animations to be fast, more like jumping from one place to another than walking.
This got me thinking, ... and coding aswell. See attached. I only animated the ork walking anf falling, but more can be done, like swallowing a bubble, climbing a ladder, opening a door, reaching the flag, pushing a crate. wip
<-- edit --> I updated the attached zip to contain all .ino files.
- Attachments
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- bub-orkAnimation.zip
- (7.19 KiB) Downloaded 326 times
Last edited by
milk on Fri Mar 27, 2015 5:04 pm, edited 1 time in total.
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milk
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by penduin » Fri Mar 27, 2015 4:55 pm
Skyrunner65: That's awesome! I love to see other people create and share maps. I haven't thought of a good way to make a level editor on the Gamebuino version, but if anyone has suggestions (or patches :^) that would be most welcome!
milk: Did you add to sprites.ino? I'm getting undefined refs to 'orkjump1' etc when I try to build.
As for the canvas version, it's been easier to implement motions slowly at first to see what's going on, then speed things up as I get the rest of the gameplay working. I also haven't done much optimizing for cases where it's not running at 60fps yet. (Walking in particular gets really sluggish at lower framerates, which I will get around to fixing.) I'm OK with it having a different, less-immediate feel than the prototype too. It's an experiment in-progress; just thought I'd share. :^)
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penduin
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by milk » Fri Mar 27, 2015 5:06 pm
milk: Did you add to sprites.ino? I'm getting undefined refs to 'orkjump1' etc when I try to build.
Oops my bad. I modified the zip in my previous post.
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milk
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by Sorunome » Tue May 12, 2015 7:27 pm
I had issues with the contrast being low when starting, so I re-built it and here it is:
(P.S. allowing .HEX attachment uploads would make life easier
)
- Attachments
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- bub.zip
- (21.96 KiB) Downloaded 309 times
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by penduin » Tue May 12, 2015 7:51 pm
Sorunome wrote:I had issues with the contrast being low when starting, so I re-built it and here it is
Is Bub doing something with the contrast? As far as I understood, it should leave the display settings alone. Has there been a major library change for which I should make some alterations?
Do you have a patch, or updated source? Thanks!
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penduin
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by Sorunome » Tue May 12, 2015 8:12 pm
penduin wrote:Sorunome wrote:I had issues with the contrast being low when starting, so I re-built it and here it is
Is Bub doing something with the contrast? As far as I understood, it should leave the display settings alone. Has there been a major library change for which I should make some alterations?
Do you have a patch, or updated source? Thanks!
I haven't done anything to the source, I suspect that the gamebuino library used to compile it was an older version.
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Sorunome
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by penduin » Tue May 12, 2015 8:39 pm
Ahh. I'd better get on that then. Been away from this scene too long! Anything I should read, guides or pitfalls to avoid when updating stuff? Wouldn't want to cause any damage to my or any other Gamebuino. :^)
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penduin
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by Sorunome » Tue May 12, 2015 8:55 pm
penduin wrote:Ahh. I'd better get on that then. Been away from this scene too long! Anything I should read, guides or pitfalls to avoid when updating stuff? Wouldn't want to cause any damage to my or any other Gamebuino. :^)
Shouldn't cause any damage, you should be able to just download the newer library and recompile.
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Sorunome
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by penduin » Thu May 14, 2015 4:42 pm
Thanks for the info! I've rebuilt and updated the zip file. Does that version work happily? No code changes, just used the newer gamebuino library.
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