Thu Oct 09, 2014 5:33 pm
Fri Oct 10, 2014 1:27 pm
Fri Oct 10, 2014 4:05 pm
Sat Oct 11, 2014 10:13 am
Sat Oct 11, 2014 12:48 pm
Mon Oct 13, 2014 7:50 am
Sun Oct 19, 2014 9:50 pm
Mon Oct 20, 2014 10:31 am
Zoglu wrote:However I won't be able to include a boss, as I'm already running out of space. Developing games for Gamebuino is quite a challenge
arduino-1.0.5/hardware/tools/avr/bin/avr-objdump -h -S your_app.cpp.elf
gb.display.drawPixel(perso.x+1, perso.y-1);
Mon Oct 20, 2014 6:41 pm
Zoglu wrote:I received my Gamebuino some days ago, woo !
So I updated 101 Starships to add : explosions, game over/complete screens, evolved scoring mechanics, and... music !
Mon Oct 20, 2014 7:28 pm
Actually I'm glad you told me this ! Your advice allowed me to free about 1500 bytes I still don't know if this will be enough to make a boss, I'd like to add sound effects and maybe some sort of scenario before, but there's probably more room for optimizationMyndale wrote:I hope you don't mind but I ran it on your Starships elf to look for any smoking guns and there are a few in there, notably the updatePerso function which is 3106 bytes long and contains multiple calls to drawPixel
Thanks ! I just updated the game files to add more enemies and make the difficulty curve softer but yeah, I need to fix these "safe spots" !rodot wrote:Good to hear!
Congrats on all the improvements, I can't wait to see the finished game, as it's already looking great and progressing fast!
I know it's too early in the game devlopment to talk about balancing, but I made few friends play it and they complained about the difficulty. They found a way to easily finish the game... stick you vessel in to bottom right corner, you won't get shot!