GW-Player (or: Your Gamebuino as a music player!)

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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Muessigb » Wed Jan 14, 2015 12:49 pm

Thank you for opening your repo for me and for adding the Readme.md!
I can't write markdown yet. Have to learn it sometime.
So we take the new name? Well I set our licence to All rights reserved until we have decided about it. I'm not the kind of open source type. I normally use open sourced code for my closed source projects. I'm always afraid somebody could steal my code to rename it and tell that he made it. What menu doesn't work? If it is the main menu of our player, tell me what file you were trying to play or what you did before it freezed.
And yes, we could incoperate multiple formats and bitrates. Currently only raw is supported (its still kind of wave so i call it wav) but we could try to implement real wave as well, but as people have to convert their files anyways and to be faster and smaller, we could just support our custom format only. That would allow us to use cover images and music information (artist, title). We could then also make a file selection menu, that only shows valid files to choose from and we could then also implement playlists aswell. Thats why I would stay with a custom format.
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Skyrunner65 » Wed Jan 14, 2015 1:05 pm

Yes, the name is okay.
I was using Simbuino, and tried to get into the menu from the Title Screen, but it froze.
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Muessigb » Wed Jan 14, 2015 2:39 pm

Sadly the Player is completly uncompatible with any emulators. It relies on sd access.
Do you have a Gamebuino? If not, when does your arrive?
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Jamish » Wed Jan 14, 2015 3:45 pm

Muessigb wrote:Sadly the Player is completly uncompatible with any emulators. It relies on sd access.
Do you have a Gamebuino? If not, when does your arrive?


Simbuino has SD support now, at least if you're using tinyFAT (the other libraries are untested). You should download the latest version from the downloads page!
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Muessigb » Wed Jan 14, 2015 4:02 pm

Nope. Allready tried it when SD support for Simbuino came out and it failed. (Any other game that uses SD too)
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Jamish » Wed Jan 14, 2015 4:24 pm

Muessigb wrote:Nope. Allready tried it when SD support for Simbuino came out and it failed. (Any other game that uses SD too)


Interesting. I was able to get the loader working just fine. Did you remember to rip the raw .IMG from your SD card and choose that in the emulator first?
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Muessigb » Wed Jan 14, 2015 4:34 pm

Well, I just mounted a blank raw image and formatted it with fat.
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Muessigb » Sat Jan 17, 2015 2:40 pm

Maybe its possible to let the Gamebino decode Ogg Vorbis or RIFF Wave format. Maybe make a converter?
I guess RIFF wave is possible as TmrHPCM allready did it and I helped him with ID3 Tags.
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby Skyrunner65 » Sun Jan 18, 2015 6:15 pm

Muessigb wrote:Sadly the Player is completly uncompatible with any emulators. It relies on sd access.


I'll see if it works with Simbuino's new SD Card system.

Do you have a Gamebuino? If not, when does your arrive?


I don't have one, but hopefully I'll get some money from my parents soon.
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Re: GW-Player (or: Your Gamebuino as a music player!)

Postby gladoscc » Thu Feb 05, 2015 1:19 pm

Love this project, I was pleasantly surprised with the sound quality (with the perfect amount of 8-bitness)

It'd be great if (i) there was volume control and (ii) the file names of WAVs you played gets saved and is accessible from a list. Although amping audio might be hard.
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