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by Jerom » Fri Apr 03, 2015 8:27 pm
SimonBuino... a simple clone of Simon, the regular boring 1980's musical game... nothing fancy here. It's my 1st achieved game though (only tested with Simbuino).
I think the code is pretty horrible & not optimized at all, but it's playable at least. And I finally saw how an array works.
But I couldn't understood how the whole sound library works, so I just mixed the basic sound fx ;P
Now, it's time to start a more difficult project!
Edit (April 4th 2015): (fix) I had forgotten to enable the reset key.
Edit (April 6th 2015): V2 = some fix, and the GUI is now more intuitive, thx to rodot.
Edit (April 10th 2015): better sound FX (made with FX Synth), and the game reset properly with the 'C' button. Files are now into a .zip archive.
Edit (April 14th 2015): Better reset.
- Attachments
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- Simonbuino.zip
- (80.75 KiB) Downloaded 598 times
Last edited by
Jerom on Tue Apr 14, 2015 1:41 pm, edited 6 times in total.
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Jerom
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by erico » Sat Apr 04, 2015 2:33 am
hehe nice!
Crazy dithers there!
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erico
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by honolulu » Sat Apr 04, 2015 9:11 am
Nice first game, and great graphics !
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honolulu
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by rodot » Mon Apr 06, 2015 9:42 am
Nice !
Just a random idea : wouldn't that make it more intuitive to rotate the board by 45° so buttons drawn on the screen directly maps to the Gamebuino buttons ? Although I understand the original Simon game was oriented as you draw it.
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rodot
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by Jerom » Mon Apr 06, 2015 11:49 am
... of course it would be more intuitive to rotate by 45°... I don't know what I was thinking XD Afterall, with a rotation it still looks like the original Simon game...
Thank you for you advice: now it's time to update my game ^^ (and I should add a gray shade too).
Edit: I will upload another version with better sound effects, now that I understand better how the sound system works (it's not that complicated afterall, but I think the wiki need more examples).
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Jerom
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by Noahlint403 » Mon Dec 28, 2015 8:02 am
why can't I download your game?
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Noahlint403
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