Artillery

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Artillery

Postby frakasss » Tue Sep 22, 2015 11:16 am

Hi there!

Here is my second game developed for gamebuino.
It's a kind of Worms-like with the max of features I could add:
- Up to 4 player (human - AI)
- Up to 4 units in each teams (so max 16 player on screen)
- Ability to adjust life / gravity
- 26 maps

Hope you'll enjoy it!

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frakasss
 
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Re: Artillery

Postby ClockworkPlanet » Wed Sep 23, 2015 7:59 pm

This is a really good game. Once I understood the interface I really got into it. Thank you.
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Re: Artillery

Postby Aubble » Wed Apr 26, 2017 4:03 am

Every now and then when I complete a game, after I get sent back to the map selection screen, my map selector cursor will be on an off-screen map with a high number like 65. If I scroll back up, I'll go far enough to get back to the normal maps, but the high ones are still playable, just with weird random maps. Hopefully this bug can be fixed. If you need me to, I can record some examples of the glitch. Note that it only happens sometimes, and hasn't anything to do with gameplay, but still would be great if it could be fixed! It's a great game!

PS: What does NDCPU stand for? It's in the settings for your game :D
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Re: Artillery

Postby frakasss » Mon May 01, 2017 9:30 am

Hey!

I'm quite (positively!) surprized that someone is still playing my game after what... more than one year! Thanks for your feedback!
I'll try to have a look, between several other projects, to fix this. Probably some var reinitialization not well done...

It's actually 'NbCPU', which should represent 'Number of CPU'.
This option allow you to add teams. So, if you're select 4 units, and 4 team, you'll have 16 units per map.
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