Shipwreck - Battleship game (2016-12-30 update)

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Re: Shipwreck - Battleship game

Postby yawn » Wed Dec 14, 2016 10:34 am

erico wrote:That is quite a huge area.
I recall we had to make small use of it as it would flick too much on some gamebuinos.

I haven´t tried the game yet, will do soon to check it out.

Thanks for the info, it looks beautiful on my Gamebuino but I'll make it a little smaller
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Re: Shipwreck - Battleship game

Postby erico » Wed Dec 14, 2016 3:11 pm

Don´t worry about that, it looks perfect.
I´m being picky with that horizontal line, no normal human would ever see it, I guess I´ve been working with videos for too long. ;)
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby yawn » Wed Dec 14, 2016 4:49 pm

I updated the HEX with more animations and sound fx :) Not finished though!
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Re: Shipwreck - Battleship game

Postby STUDIOCRAFTapps » Thu Dec 15, 2016 12:13 am

yawn wrote:
STUDIOCRAFTapps wrote:
yawn wrote:getting better :)

https://vine.co/v/5xt93gr9iQO


Gamebuino have small resolution but a powerful potential... The 3d effect and the gray effect look awesome! I'm to busy working on ConsoleBlock and finishing BigBBox but if I had more time or i will find more, i'll create a 3d game (maybe 3d tenis) or a 2.5d game (2d gameplay but 3d effect)

I can wait to play this game! (I know, it's aviable but i cannot play it yet.) Good job. You're one of the best graphical designer for gamebuino!
The Parallax effect is the way to create awsome looking game and you did it.

Will-you update it?

Wow that's maybe too much praise! Yes I'll update it, I'm working on the animations displaying the shots (missed, hit and sunk) but I have to rework the structure of the boat screen to do that because my initial idea was simpler. The Gamebuino is a great way to learn how to code games =)

Here's the GitHub rep, my code is messy I'm working on tidying it up - any constructive criticism is welcome!


Messy code? Oh boy... You didn't see the code BigBlackBox... It's awful but it work...
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby erico » Thu Dec 15, 2016 1:50 am

Tried latest version, animations are all great.
Are you going to add the different ships?
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby yawn » Thu Dec 15, 2016 8:25 am

erico wrote:Tried latest version, animations are all great.
Are you going to add the different ships?

Thanks! :) I'm not adding all the ships because I don't think you're supposed to know which ship you hit until it's sunk. That would be too much of a hint I guess.
I'd like to add player selection though so that you can record stats between 2 or three players. Currently learning EEPROM.
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby erico » Thu Dec 15, 2016 1:10 pm

of course! dumb me to propose that! hehe :oops:
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby wuuff » Mon Dec 19, 2016 8:55 pm

The polish on this game is really great, and it's a nice version of battleship for the Gamebuino. I'm looking forward to a CPU opponent. It's interesting to have another game taking advantage of the gray color, since most Gamebuino games seem to avoid it. The shimmering effect of gray is interesting and I think it works well for this game.
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Re: Shipwreck - Battleship game (2016-12-14 update)

Postby yawn » Fri Dec 30, 2016 8:07 pm

wuuff wrote:The polish on this game is really great, and it's a nice version of battleship for the Gamebuino. I'm looking forward to a CPU opponent. It's interesting to have another game taking advantage of the gray color, since most Gamebuino games seem to avoid it. The shimmering effect of gray is interesting and I think it works well for this game.

Thanks a lot, I got you a CPU opponent! :) HEX in the first post is up-to-date :)
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Re: Shipwreck - Battleship game (2016-12-30 update)

Postby loganator55556666 » Sat Jan 28, 2017 9:17 pm

How do I download the (2016-12-30) update
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