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by juande » Thu Mar 27, 2014 6:25 pm
I was wondering to see a game similar to "Flappy Bird" running in Gamebuino. Since this is a test project, I didn't know in which category to share this. I hope it's fine inside here (Games Gallery). I miss a category for putting these demos/tests.
This is what I got:
Here is a video of the game running:
https://www.youtube.com/watch?v=1FOOhUwJ0vINeeds to be done:
- Counting points.
- Collision with pipes.
- High scores
When this will be done? Never. It was just a test.
Here is the script if you are curious about it:
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juande
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by Skyrunner65 » Thu Mar 27, 2014 7:37 pm
Looks good. I think that you should expand on it and then release it.
I would play it for sure.
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Skyrunner65
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by adekto » Thu Mar 27, 2014 8:35 pm
Skyrunner65 wrote:Looks good. I think that you should expand on it and then release it.
I would play it for sure.
im prety sure ur going the break the a button if u play it like people play flappy bird XD
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adekto
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by Skyrunner65 » Thu Mar 27, 2014 10:15 pm
adekto wrote:im prety sure ur going the break the a button if u play it like people play flappy bird XD
How about this instead: "A" to rise, "B" to lower, and left-right to move horizontally.
That way you won't break all your buttons
.
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Skyrunner65
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by adekto » Thu Mar 27, 2014 10:27 pm
uhm that makes it a horizontal (bullet hell shooter)
kinda missing the point of why its so adictive
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adekto
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by Skyrunner65 » Thu Mar 27, 2014 10:40 pm
Sorry, I just thought that it would work.
Maybe you could get rid of the horizontal movement?
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Skyrunner65
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by adekto » Thu Mar 27, 2014 11:02 pm
its game design
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adekto
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by rodot » Fri Mar 28, 2014 8:55 am
Nice!
I think you should put some shadows on the pipes, or find a way to make them darker so we can see them better (to compensate for the screen's ghosting).
Can you make it move faster?
I look forward playing it!
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rodot
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by Myndale » Fri Mar 28, 2014 10:50 am
Lol. Adekto I think it's good but you need to make it more like an RPG. With race cars!
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by juande » Fri Mar 28, 2014 1:00 pm
rodot wrote:Nice!
I think you should put some shadows on the pipes, or find a way to make them darker so we can see them better (to compensate for the screen's ghosting).
Can you make it move faster?
I look forward playing it!
The faster they move, the more transparent they look.
I had to fill the circle (player) with black, because it was hard to see.
The ghosting issue (in moving sprites) is a "must know" in order to design a game graphics.
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juande
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