wuuff wrote:I'm curious about the business side of it: how large is the market and what do you think about Gamebuino's competition?
Well, that depends what market you are talking about : Retro gaming ? Open source consoles ? Makers ? That's what was "new" with the Gamebuino : it was a new combination of retro-gaming and Arduino. Since then competitors appeared, not to mention Arduboy. He did a great Kickstarter campaign, but I wouldn't say it really "hurts" Gamebuino. On the contrary, it's good that the customer can choose between different products. Competition is what makes us push harder... especially now that I depend on it to pay my rent
![Wink ;)](./images/smilies/icon_e_wink.gif)
wuuff wrote:It would be interesting to see a post about the business side of gamebuino.
That's a pretty good idea! I'll talk more about that in the next posts
![Smile :)](./images/smilies/icon_e_smile.gif)
wuuff wrote:Another thing I'm curious about is how much the new library revision differs in size from the previous version. Could it push any games that barely fit into the flash over the size limit?
Actually, I didn't check this. I'll re-compile the games this week, we'll see if any falls short of memory. Worst case scenario, you still have flags in settings.c to disable features (like sound) if you're out of space.
Sorunome wrote:What can happen if we don't keep them charged? How often is charging recommended?
There is a little quiescent current leak, meaning that after a few months the battery will be flat. After a while, it will be "so flat" that you won't be able to charge it again.
Keep you LiPo batteries healthy, keep them charged ! Same problem for smartphones by the way, but as they have large batteries (and smaller current leak) they can survive longer without being charged... and most people charge them daily.