For problems with Gamebuino itself, NOT your project
by erico » Fri Oct 24, 2014 10:44 pm
I thought to mention that microsoft rolled back working drivers on the chip and the chip creators are to provide a less agreasive solution some days to come.
This is a really interesting subject. I never thought a company would take such a low resolution.
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erico
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by rodot » Sat Oct 25, 2014 7:34 am
erico wrote:I thought to mention that microsoft rolled back working drivers on the chip and the chip creators are to provide a less agreasive solution some days to come.
Are you sure, where did you find that? That's some good news!
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rodot
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by Jolly » Sat Oct 25, 2014 10:13 am
Myndale wrote:Hackaday ran an article about it this morning
I also read it on several German news sites, so hopefully this is being resolved soon.
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by EatMyBlitch » Tue Dec 23, 2014 4:33 pm
Thanks!, i tryed another computer and usb-cable and it is now working fine.
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EatMyBlitch
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by DFX2KX » Tue Jan 13, 2015 10:51 pm
I can add that, after you've done the hack in that video, that the FT_Prog thing will scan and find your knockoff FTDI chip, at which point it reprograms fine (allowing it to work right on other OSes, for instance) What a pain! I feel bad for Rodot, who's probably got a lot of emails complaining about it.
I was going to use an FTDI chip in my own AVR console, but not now!
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by rodot » Mon Mar 16, 2015 6:35 am
Hello there,
I haven't been affected by the FTDI chip killer driver when it came out, but since a few days back I noticed that all my Gamebuinos USB ports stopped working, and the PID went to 0000... any of you have heard of this driver coming back ? I thought the driver was removed from Windows Update.
PS: I made sure all the FTDI chips are genuine in the coming Gamebuino batch. There is so many counterfeits around that it's difficult to know either it's genuine or not. I'm really sorry about that issue.
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