For problems with Gamebuino itself, NOT your project
by Myndale » Wed Jan 14, 2015 9:25 am
DFX2KX wrote:Apperantly the GB has to be ON to flash with this thing...
If you look at the
USBTiny schematic you'll see there's a jumper called JP3 which appears to be located in the top-right hand corner of the board. Shorting that jumper allows you to power the target device from the programmer, although in this case it's probably better to leave it unjumpered and let Gamebuino power itself.
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Myndale
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by Myndale » Wed Jan 14, 2015 9:32 am
DFX2KX wrote:Thanks Myndale!!!! I now know I've got a working programmer.
Awesome! Glad to hear it's all working.
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Myndale
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by DFX2KX » Wed Jan 14, 2015 9:34 am
Myndale wrote:DFX2KX wrote:Apperantly the GB has to be ON to flash with this thing...
If you look at the
USBTiny schematic you'll see there's a jumper called JP3 which appears to be located in the top-right hand corner of the board. Shorting that jumper allows you to power the target device from the programmer, although in this case it's probably better to leave it unjumpered and let Gamebuino power itself.
yeah, as this one is 5v... I'd rather not had to replace the atmel chip. The FTDI chip seemed daunting enough as it is!
And yes. I'm pretty pleased that I didn't manage to brick it.
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DFX2KX
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