- Code: Select all
Arduino: 1.6.7 (Windows 7), Board: "Arduino Duemilanove or Diecimila, ATmega328"
C:\Users\duhjoker\Desktop\ESMERELDA3\ESMERELDA3.ino: In function 'void loop()':
ESMERELDA3:60: error: 'i' was not declared in this scope
for(i=0; i < gb.display.numcolision + 1; i++)
^
ESMERELDA3:60: error: 'class Display' has no member named 'numcolision'
for(i=0; i < gb.display.numcolision + 1; i++)
^
ESMERELDA3:62: error: 'player' was not declared in this scope
if(gb.collideRectRect(player.posx,player.posy,8,8,gb.display.solid[i].x,gb.display.solid[i].y,8,8))
^
ESMERELDA3:62: error: 'class Display' has no member named 'solid'
if(gb.collideRectRect(player.posx,player.posy,8,8,gb.display.solid[i].x,gb.display.solid[i].y,8,8))
^
ESMERELDA3:62: error: 'class Display' has no member named 'solid'
if(gb.collideRectRect(player.posx,player.posy,8,8,gb.display.solid[i].x,gb.display.solid[i].y,8,8))
^
ESMERELDA3:64: error: 'class Display' has no member named 'solid'
^
exit status 1
'i' was not declared in this scope
I have no idea where to find the library with solid included
- Code: Select all
#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;
const byte tilemap[] PROGMEM = {14,8,
6,6,
3,3,3,3,3,3,6,6,3,3,3,3,3,3,
3,3,3,5,3,6,6,6,3,3,3,3,3,3,
3,3,6,6,6,6,6,6,6,3,3,3,3,3,
3,6,6,6,6,6,6,6,6,6,3,3,3,3,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,
3,3,6,6,6,6,6,6,6,6,6,6,3,3,
3,3,6,6,6,6,6,6,6,6,6,6,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3};
const byte bush_bottom[] PROGMEM = {B01001000,B00110000,B01011000,B00000000,B00000000, B00000000 };
const byte bush_top[] PROGMEM = {B00000000, B00000000, B00000000, B00110000,B01001000,B10110100 };
const byte bush[] PROGMEM = {B0010000, B01001000, B10110100, B01001000, B00110000, B01011000 };
const byte rock_terrain[] PROGMEM = {B01011000, B10100100, B00010100, B10100000, B10000100, B01011000 } ;
const byte turtle_rock[] PROGMEM = {B00000000, B01110000, B00101000, B01001000, B01110000, B00000000 };
const byte port_noir[] PROGMEM = {B11111100, B11111100, B11111100, B11111100, B11111100,B11111100 };
const byte port_blanc[] PROGMEM = {B00000000, B00000000, B00000000, B00000000, B00000000, B00000000 } ;
const byte *spritesheet[] = {bush_bottom,bush_top,bush,rock_terrain,turtle_rock,port_noir,port_blanc};
const byte sever_front_1[] PROGMEM = {6,6,0x78,0x0,0x0,0x30,0x0,0xcc,};
const byte sever_front_2[] PROGMEM = {6,6,0x84,0x48,0x78,0x84,0x78,0x0,};
const byte sever_right_1[] PROGMEM = {6,6,0x78,0x80,0xc8,0xb4,0x0,0xcc,};
const byte sever_right_2[] PROGMEM = {6,6,0x4,0x58,0x30,0x0,0x78,0x0,};
const byte sever_rear_1[] PROGMEM = {6,6,0X78,0X78,0X0,0X30,0X0,0XCC,};
const byte sever_rear_2[] PROGMEM = {6,6,0x84,0x0,0x78,0x84,0x78,0x0,};
const byte sever_left_1[] PROGMEM = {6,6,0x78,0x4,0x4c,0xb4,0x0,0xcc,};
const byte sever_left_2[] PROGMEM = {6,6,0x80,0x68,0x30,0x0,0x78,0x0,};
int player_x = 15;
int player_y = 15;
int player_direction = 0;
int x=0,y=0;
void setup() {
gb.begin();
gb.titleScreen(F("test"));
gb.display.persistence = false;
}
void loop() {
if(gb.update()){
if (gb.buttons.repeat(BTN_RIGHT,1));
if (gb.buttons.repeat(BTN_LEFT,1));
if (gb.buttons.repeat(BTN_DOWN,1));
if (gb.buttons.repeat(BTN_UP,1));
gb.display.drawTilemap(x,y,tilemap,spritesheet);
for(i=0; i < gb.display.numcolision + 1; i++)
{
if(gb.collideRectRect(player.posx,player.posy,8,8,gb.display.solid[i].x,gb.display.solid[i].y,8,8))
{
if(gb.display.solid[i].spritecol == port_blanc); //Do nothing because it's floor
else if(gb.display.solid[i].spritecol == port_noir);
else if(gb.display.solid[i].spritecol == rock_terrain);
else if(gb.display.solid[i].spritecol == turtle_rock);
else if(gb.display.solid[i].spritecol == bush);
else if(gb.display.solid[i].spritecol == bush_bottom);
else if(gb.display.solid[i].spritecol == bush_top);
}
}
if(gb.buttons.repeat(BTN_UP,1)){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_rear_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_rear_2);
}
player_direction = 1;
player_y = player_y - 1;}
if(player_y <= 0){
player_y = 0;}
if(gb.buttons.repeat(BTN_DOWN,1)){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_front_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_front_2);
}
player_direction = 2;
player_y = player_y + 1;}
if(player_y >= 40){
player_y = 40;}
if(gb.buttons.repeat(BTN_RIGHT,1)){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_right_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_right_2);
}
player_direction = 3;
player_x = player_x + 1;}
if(player_x >= 77){
player_x = 77;}
if(gb.buttons.repeat(BTN_LEFT,1)){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_left_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_left_2);
}
player_direction = 4;
player_x = player_x - 1;}
if(player_x <= -2){
player_x = -2;}
////////////PLAYER DIRECTION/////////////
if (player_direction == 1){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_rear_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_rear_2);
}
}
else if (player_direction == 2){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_front_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_front_2);
}
}
else if (player_direction == 3){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_left_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_left_2);
}
}
else if (player_direction == 4){
gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_right_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_right_2);
}
}
else { gb.display.setColor(BLACK);{
gb.display.drawBitmap(player_x,player_y,sever_front_1);
}
gb.display.setColor(GRAY);{
gb.display.drawBitmap(player_x,player_y,sever_front_2);
}
}
}
}