You should take a look at the examples/gamebuino/basics/controls For more advanced movement, look at the example "physics". You can simply replace the drawRect functions by a drawBitmap.
MexxNapster wrote:What i have to change in the example Player. To replace the 4x8 pixel player to a Bitmap pls explain for dummies
The basic layman's synopsis is this.
The bitmap will draw at whatever x and y positions you give it. If you want a bitmap of a ball to move, then you'll have an x and y variable and draw the bitmap to that. How you determine the x and y is totally up to you (if you want to get an idea of motion, at least in lines, look down at the post I made earlier asking how to do this for pixels. it applies for bitmaps as well, to an extent)
As Myndale recommended to me, look up "Equations of motion" on Google, and it'll give you the formulas you need.
A more complicated approach is to move things relative to a camera position, this is done for tiled levels, and is more complicated.