please maintain attribution on our code--

Understanding the language, error messages, etc.

please maintain attribution on our code--

Postby adafruit » Mon Nov 24, 2014 6:14 pm

Hiya!

We tried emailing and the email address(es) all bounce, so we're going to make this request here, if anyone knows how to get a hold of Aurélien please bring this to his attention.

Thanks!

===============

Hi Aurélien Rodot
rodot@gamebuino.com
http://gamebuino.com/
http://gamebuino.com/shop/contact-us

It appears you used our code here (https://github.com/Rodot/Gamebuino/blob ... isplay.cpp) but did not maintain attribution:
https://github.com/adafruit/Adafruit-PC ... CD8544.cpp
and
https://github.com/adafruit/Adafruit-GF ... it_GFX.cpp

the code is open source but you still have to maintain attribution for the files they copy&pasted from! please add this back...

"
This is the core graphics library for all our displays, providing a common
set of graphics primitives (points, lines, circles, etc.). It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).
Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
Copyright (c) 2013 Adafruit Industries. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
"

and

"
/*********************************************************************
This is a library for our Monochrome Nokia 5110 LCD Displays
Pick one up today in the adafruit shop!
------> http://www.adafruit.com/products/338
These displays use SPI to communicate, 4 or 5 pins are required to
interface
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information
All text above, and the splash screen below must be included in any redistribution
*********************************************************************/
"


someone on twitter noticed this (but later removed their account it seems)....
https://twitter.com/MartaRutyvitre/stat ... 8670059520
".@adafruit this library: https://github.com/Rodot/Gamebuino/blob ... isplay.cpp … looks a lot like https://github.com/adafruit/Adafruit-GF ... it_GFX.cpp … just with your copyright removed"
adafruit
 
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Re: please maintain attribution on our code--

Postby rodot » Wed Nov 26, 2014 5:06 pm

Hello there,

I received your email and replied to it. You are right, the Gamebuino library uses some adafruit's code to drive the LCD, and the license was mistakenly removed as I did a lot of modifications to the code. I'll add it in the next update, I hope you don't mind waiting one or two weeks as I'm very busy.

Best,
Aurélien Rodot
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Re: please maintain attribution on our code--

Postby adafruit » Fri Dec 26, 2014 11:29 am

it's been over 1 month and the code is not updated, please update it now.

thanks!
adafruit
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Re: please maintain attribution on our code--

Postby rodot » Sat Dec 27, 2014 3:46 pm

Hello there,
I answered to your email : "Sorry for the delay, I wanted to do that change with the next library update but didn't get the time to work on it. I'll add your licence within one week. "
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