[Help]Multidimensional arrays. Read it if you need help!

Understanding the language, error messages, etc.

Re: [Help]Multidimensional arrays. Read it if you need help!

Postby REGFly » Sun May 03, 2015 7:43 pm

It works now, but it's kinda worse than before. Yes the first two numbers in the sprite arrays are "width" and "height", but the numbers there aren't allways representive. In my case some sprites are 37 pixels long, but it shows 40 because I'm storing it in a byte. It adds the extra 3 pixels so it could be a full byte. A byte has 8 symbols int it. Well here's my code BTW:

Code: Select all

#include <SPI.h>
#include <Gamebuino.h>
#include <avr/pgmspace.h>
Gamebuino gb;

const byte snakeGIF00[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0xF,0xCF,0x0,0x0,
0x0,0x0,0x0,0x30,0x34,0x80,0x0,
0x0,0x0,0x0,0xFF,0x80,0x40,0x0,
0x0,0x0,0x0,0x0,0x7F,0x80,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0xF8,0x0,0x0,0x0,0x0,0x0,
0x1,0x2F,0x0,0x0,0x0,0x0,0x0,
0x2,0x0,0xFF,0x80,0x0,0x0,0x0,
0x1,0xFE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF01[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x3,0xF1,0xE0,0x0,
0x0,0x0,0x0,0xC,0xE,0x90,0x0,
0x0,0x0,0x0,0x3F,0xE0,0x8,0x0,
0x0,0x0,0x0,0x0,0x1F,0xF0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x3,0xC0,0x0,0x0,0x0,0x0,0x0,
0x4,0xBE,0x0,0x0,0x0,0x0,0x0,
0x8,0x1,0xC0,0x0,0x0,0x0,0x0,
0x7,0xFC,0x3F,0xE0,0x0,0x0,0x0,
0x0,0x3,0x81,0x80,0x0,0x0,0x0,
0x0,0x0,0x7E,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF02[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x1F,0x80,0x0,0x0,
0x0,0x0,0x0,0x60,0x70,0x0,0x0,
0x0,0x0,0x1,0xFF,0xE,0x0,0x0,
0x0,0x0,0x0,0x0,0xE1,0xF8,0x0,
0x0,0x0,0x0,0x0,0x1C,0x24,0x0,
0x0,0x0,0x0,0x0,0x2,0x2,0x0,
0x0,0x0,0x0,0x0,0x1,0xFC,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x8,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x24,0x0,0x0,0x0,0x0,0x0,0x0,
0x24,0x0,0x0,0x0,0x0,0x0,0x0,
0x34,0x0,0x0,0x0,0x0,0x0,0x0,
0x24,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x12,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x80,0x0,0x0,0x0,0x0,0x0,
0x4,0x70,0x0,0x0,0x0,0x0,0x0,
0x3,0xE,0x0,0x0,0x0,0x0,0x0,
0x0,0xE1,0xFF,0x0,0x0,0x0,0x0,
0x0,0x1C,0xC,0x0,0x0,0x0,0x0,
0x0,0x3,0xF0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF03[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0xF,0xC0,0x0,0x0,
0x0,0x0,0x0,0x30,0x38,0x0,0x0,
0x0,0x0,0x0,0xFF,0x87,0x0,0x0,
0x0,0x0,0x0,0x0,0x70,0xC0,0x0,
0x0,0x0,0x0,0x0,0xE,0x20,0x0,
0x0,0x0,0x0,0x0,0x1,0x90,0x0,
0x0,0x0,0x0,0x0,0x0,0x48,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x22,0x0,
0x0,0x0,0x0,0x0,0x0,0x22,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x1A,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0xA,0x0,
0x0,0x0,0x0,0x0,0x0,0x4,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x10,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x48,0x0,0x0,0x0,0x0,0x0,0x0,
0x48,0x0,0x0,0x0,0x0,0x0,0x0,
0x68,0x0,0x0,0x0,0x0,0x0,0x0,
0x48,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x12,0x0,0x0,0x0,0x0,0x0,0x0,
0xA,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x0,0x0,0x0,0x0,0x0,0x0,
0x4,0xC0,0x0,0x0,0x0,0x0,0x0,
0x2,0x38,0x0,0x0,0x0,0x0,0x0,
0x1,0x87,0x0,0x0,0x0,0x0,0x0,
0x0,0x70,0xFF,0x80,0x0,0x0,0x0,
0x0,0xE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF04[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0xF,0xC0,0x0,0x0,
0x0,0x0,0x0,0x30,0x38,0x0,0x0,
0x0,0x0,0x0,0xFF,0x87,0x0,0x0,
0x0,0x0,0x0,0x0,0x70,0xC0,0x0,
0x0,0x0,0x0,0x0,0xE,0x20,0x0,
0x0,0x0,0x0,0x0,0x1,0x90,0x0,
0x0,0x0,0x0,0x0,0x0,0x48,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0xA,0x0,
0x0,0x0,0x0,0x0,0x0,0xA,0x0,
0x0,0x0,0x0,0x0,0x0,0x9,0x0,
0x0,0x0,0x0,0x0,0x0,0x5,0x0,
0x0,0x0,0x0,0x0,0x0,0x9,0x0,
0x0,0x0,0x0,0x0,0x0,0xD,0x0,
0x20,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x9,0x0,
0x90,0x0,0x0,0x0,0x0,0x5,0x0,
0x90,0x0,0x0,0x0,0x0,0x2,0x0,
0xD0,0x0,0x0,0x0,0x0,0x0,0x0,
0x90,0x0,0x0,0x0,0x0,0x0,0x0,
0xD0,0x0,0x0,0x0,0x0,0x0,0x0,
0x50,0x0,0x0,0x0,0x0,0x0,0x0,
0x50,0x0,0x0,0x0,0x0,0x0,0x0,
0x50,0x0,0x0,0x0,0x0,0x0,0x0,
0x48,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x12,0x0,0x0,0x0,0x0,0x0,0x0,
0xA,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x0,0x0,0x0,0x0,0x0,0x0,
0x4,0xC0,0x0,0x0,0x0,0x0,0x0,
0x2,0x38,0x0,0x0,0x0,0x0,0x0,
0x1,0x87,0x0,0x0,0x0,0x0,0x0,
0x0,0x70,0xFF,0x80,0x0,0x0,0x0,
0x0,0xE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF05[] PROGMEM =
{
56,46,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x7,0xE0,0x0,0x0,
0x0,0x0,0x0,0x18,0x1C,0x0,0x0,
0x0,0x0,0x0,0x7F,0xC3,0x80,0x0,
0x0,0x0,0x0,0x0,0x38,0x60,0x0,
0x0,0x0,0x0,0x0,0x7,0x10,0x0,
0x0,0x0,0x0,0x0,0x0,0xC8,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x9,0x0,
0x0,0x0,0x0,0x0,0x0,0x5,0x0,
0x0,0x0,0x0,0x0,0x0,0x5,0x0,
0x0,0x0,0x0,0x0,0x0,0x4,0x80,
0x0,0x0,0x0,0x0,0x0,0x2,0x80,
0x20,0x0,0x0,0x0,0x0,0x2,0x80,
0x50,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0xD0,0x0,0x0,0x0,0x0,0x4,0x80,
0x90,0x0,0x0,0x0,0x0,0x6,0x80,
0x50,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x4,0x80,
0x48,0x0,0x0,0x0,0x0,0x2,0x80,
0x28,0x0,0x0,0x0,0x0,0x1,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x28,0x0,0x0,0x0,0x0,0x0,0x0,
0x24,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0xA,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x0,0x0,0x0,0x0,0x0,0x0,
0x5,0x0,0x0,0x0,0x0,0x0,0x0,
0x4,0x80,0x0,0x0,0x0,0x0,0x0,
0x2,0x60,0x0,0x0,0x0,0x0,0x0,
0x1,0x1C,0x0,0x0,0x0,0x0,0x0,
0x0,0xC3,0x80,0x0,0x0,0x0,0x0,
0x0,0x38,0x7F,0xC0,0x0,0x0,0x0,
0x0,0x7,0x3,0x0,0x0,0x0,0x0,
0x0,0x0,0xFC,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
const byte snakeGIF06[] PROGMEM =
{
56,39,
0x0,0x0,0x0,0x7,0xE0,0x0,0x0,
0x0,0x0,0x0,0x18,0x1C,0x0,0x0,
0x0,0x0,0x0,0x7F,0xC3,0x80,0x0,
0x0,0x0,0x0,0x0,0x38,0x60,0x0,
0x0,0x0,0x0,0x0,0x7,0x10,0x0,
0x0,0x0,0x0,0x0,0x0,0xC8,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x9,0x0,
0x0,0x0,0x0,0x0,0x0,0x5,0x0,
0x20,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x4,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0xD0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x2,0x40,
0x48,0x0,0x0,0x0,0x0,0x3,0x40,
0x28,0x0,0x0,0x0,0x0,0x2,0x40,
0x28,0x0,0x0,0x0,0x0,0x2,0x40,
0x28,0x0,0x0,0x0,0x0,0x1,0x40,
0x24,0x0,0x0,0x0,0x0,0x0,0x80,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0xA,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x0,0x0,0x0,0x0,0x0,0x0,
0x5,0x0,0x0,0x0,0x0,0x0,0x0,
0x4,0x80,0x0,0x0,0x0,0x0,0x0,
0x2,0x60,0x0,0x0,0x0,0x0,0x0,
0x1,0x1C,0x0,0x0,0x0,0x0,0x0,
0x0,0xC3,0x80,0x0,0x0,0x0,0x0,
0x0,0x38,0x7F,0xC0,0x0,0x0,0x0,
0x0,0x7,0x3,0x0,0x0,0x0,0x0,
0x0,0x0,0xFC,0x0,0x0,0x0,0x0,
};
const byte snakeGIF07[] PROGMEM =
{
56,39,
0x0,0x0,0x0,0x7,0xE0,0x0,0x0,
0x0,0x0,0x0,0x18,0x1C,0x0,0x0,
0x0,0x0,0x0,0x7F,0xC3,0x80,0x0,
0x0,0x0,0x0,0x0,0x38,0x60,0x0,
0x0,0x0,0x0,0x0,0x7,0x10,0x0,
0x0,0x0,0x0,0x0,0x0,0xC8,0x0,
0x0,0x0,0x0,0x0,0x0,0x24,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x12,0x0,
0x0,0x0,0x0,0x0,0x0,0x9,0x0,
0x0,0x0,0x0,0x0,0x0,0x5,0x0,
0x20,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x4,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0xD0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x2,0x80,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x1,0x40,
0x50,0x0,0x0,0x0,0x0,0x2,0x40,
0x48,0x0,0x0,0x0,0x0,0x3,0x40,
0x28,0x0,0x0,0x0,0x0,0x2,0x40,
0x28,0x0,0x0,0x0,0x0,0x2,0x40,
0x28,0x0,0x0,0x0,0x0,0x1,0x40,
0x24,0x0,0x0,0x0,0x0,0x0,0x80,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0x14,0x0,0x0,0x0,0x0,0x0,0x0,
0xA,0x0,0x0,0x0,0x0,0x0,0x0,
0x9,0x0,0x0,0x0,0x0,0x0,0x0,
0x5,0x0,0x0,0x0,0x0,0x0,0x0,
0x4,0x80,0x0,0x0,0x0,0x0,0x0,
0x2,0x60,0x0,0x0,0x0,0x0,0x0,
0x1,0x1C,0x0,0x0,0x0,0x0,0x0,
0x0,0xC3,0x80,0x0,0x0,0x0,0x0,
0x0,0x38,0x7F,0xC0,0x0,0x0,0x0,
0x0,0x7,0x3,0x0,0x0,0x0,0x0,
0x0,0x0,0xFC,0x0,0x0,0x0,0x0,
};
const byte snakeGIF08[] PROGMEM =
{
56,39,
0x0,0x0,0x0,0xF,0xC0,0x0,0x0,
0x0,0x0,0x0,0x30,0x38,0x0,0x0,
0x0,0x0,0x0,0xFF,0x87,0x0,0x0,
0x0,0x0,0x0,0x0,0x70,0xC0,0x0,
0x30,0x0,0x0,0x0,0xE,0x20,0x0,
0x5C,0x0,0x0,0x0,0x1,0x90,0x0,
0x5A,0x0,0x0,0x0,0x0,0x48,0x0,
0x5A,0x0,0x0,0x0,0x0,0x24,0x0,
0x6A,0x0,0x0,0x0,0x0,0x24,0x0,
0x44,0x0,0x0,0x0,0x0,0x12,0x0,
0x24,0x0,0x0,0x0,0x0,0xA,0x0,
0x34,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0x12,0x0,
0x14,0x0,0x0,0x0,0x0,0x22,0x0,
0x12,0x0,0x0,0x0,0x0,0x35,0x0,
0xA,0x0,0x0,0x0,0x0,0x2D,0x0,
0x9,0x0,0x0,0x0,0x0,0x2D,0x0,
0x4,0xC0,0x0,0x0,0x0,0x2E,0x0,
0x2,0x38,0x0,0x0,0x0,0x18,0x0,
0x1,0x87,0x0,0x0,0x0,0x0,0x0,
0x0,0x70,0xFF,0x80,0x0,0x0,0x0,
0x0,0xE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
};
const byte snakeGIF09[] PROGMEM =
{
56,39,
0x0,0x0,0x0,0xF,0xC0,0x0,0x0,
0x0,0x0,0x0,0x30,0x38,0x0,0x0,
0x0,0x0,0x0,0xFF,0x87,0x0,0x0,
0x0,0x0,0x0,0x0,0x70,0xC0,0x0,
0x1,0xF0,0x0,0x0,0xE,0x20,0x0,
0x2,0x88,0x0,0x0,0x1,0x90,0x0,
0x4,0x78,0x0,0x0,0x0,0x48,0x0,
0x8,0xF0,0x0,0x0,0x0,0x24,0x0,
0x17,0x10,0x0,0x0,0x0,0x24,0x0,
0x24,0xE0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x0,0x1F,0x24,0x0,
0xA,0x0,0x0,0x0,0x22,0xA8,0x0,
0x9,0x0,0x0,0x0,0x3C,0x48,0x0,
0x4,0xC0,0x0,0x0,0x1E,0x10,0x0,
0x2,0x38,0x0,0x0,0x11,0xE0,0x0,
0x1,0x87,0x0,0x0,0xE,0x0,0x0,
0x0,0x70,0xFF,0x80,0x0,0x0,0x0,
0x0,0xE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
};
const byte snakeGIF10[] PROGMEM =
{
56,39,
0x0,0x0,0x0,0xF,0xC0,0x0,0x0,
0x0,0x0,0x0,0x30,0x38,0x0,0x0,
0x0,0x0,0x0,0xFF,0x87,0x0,0x0,
0x0,0x0,0x0,0x0,0x70,0xC0,0x0,
0x1,0xF0,0x0,0x0,0xE,0x20,0x0,
0x2,0x88,0x0,0x0,0x1,0x90,0x0,
0x4,0x78,0x0,0x0,0x0,0x48,0x0,
0x8,0xF0,0x0,0x0,0x0,0x24,0x0,
0x17,0x10,0x0,0x0,0x0,0x24,0x0,
0x24,0xE0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x0,0x1F,0x24,0x0,
0xA,0x0,0x0,0x0,0x22,0xA8,0x0,
0x9,0x0,0x0,0x0,0x3C,0x48,0x0,
0x4,0xC0,0x0,0x0,0x1E,0x10,0x0,
0x2,0x38,0x0,0x0,0x11,0xE0,0x0,
0x1,0x87,0x0,0x0,0xE,0x0,0x0,
0x0,0x70,0xFF,0x80,0x0,0x0,0x0,
0x0,0xE,0x6,0x0,0x0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
};
const byte snakeGIF11[] PROGMEM =
{
56,39,
0x0,0xF,0x80,0xF,0xC0,0x0,0x0,
0x0,0x14,0x40,0x30,0x38,0x0,0x0,
0x0,0x67,0xC0,0xFF,0x87,0x0,0x0,
0x1,0xC9,0x0,0x0,0x70,0xC0,0x0,
0x2,0xA,0x80,0x0,0xE,0x20,0x0,
0x4,0xE7,0x80,0x0,0x1,0x90,0x0,
0x9,0x18,0x80,0x0,0x0,0x48,0x0,
0xA,0x7,0x0,0x0,0x0,0x24,0x0,
0x12,0x0,0x0,0x0,0x0,0x24,0x0,
0x24,0x0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x1,0xF0,0x24,0x0,
0xA,0x0,0x0,0x2,0x28,0x28,0x0,
0x9,0x0,0x0,0x3,0xE4,0x48,0x0,
0x4,0xC0,0x0,0x0,0x93,0x90,0x0,
0x2,0x38,0x0,0x1,0x50,0x20,0x0,
0x1,0x87,0x0,0x1,0xE7,0xC0,0x0,
0x0,0x70,0xFF,0x81,0x18,0x0,0x0,
0x0,0xE,0x6,0x0,0xE0,0x0,0x0,
0x0,0x1,0xF8,0x0,0x0,0x0,0x0,
};
const byte snakeGIF12[] PROGMEM =
{
56,42,
0x0,0x3,0xE0,0x0,0x0,0x0,0x0,
0x0,0x5,0x10,0x0,0x0,0x0,0x0,
0x0,0x8,0xF0,0xF,0xC0,0x0,0x0,
0x0,0x9,0x20,0x30,0x38,0x0,0x0,
0x0,0x72,0x40,0xFF,0x87,0x0,0x0,
0x1,0x82,0x0,0x0,0x70,0xC0,0x0,
0x2,0x39,0x20,0x0,0xE,0x20,0x0,
0x4,0xC4,0xE0,0x0,0x1,0x90,0x0,
0x9,0x2,0x20,0x0,0x0,0x48,0x0,
0xA,0x1,0xC0,0x0,0x0,0x24,0x0,
0x12,0x0,0x0,0x0,0x0,0x24,0x0,
0x24,0x0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x7,0xC0,0x24,0x0,
0xA,0x0,0x0,0x8,0xA0,0x28,0x0,
0x9,0x0,0x0,0xF,0x10,0x48,0x0,
0x4,0xC0,0x0,0x4,0x91,0x90,0x0,
0x2,0x38,0x0,0x2,0x4E,0x20,0x0,
0x1,0x87,0x0,0x0,0x40,0xC0,0x0,
0x0,0x70,0xFF,0x84,0x9F,0x0,0x0,
0x0,0xE,0x6,0x7,0x20,0x0,0x0,
0x0,0x1,0xF8,0x4,0x40,0x0,0x0,
0x0,0x0,0x0,0x3,0x80,0x0,0x0,
};
const byte snakeGIF13[] PROGMEM =
{
56,42,
0x0,0x3,0xE0,0x0,0x0,0x0,0x0,
0x0,0x5,0x10,0x0,0x0,0x0,0x0,
0x0,0x8,0xF0,0xF,0xC0,0x0,0x0,
0x0,0x9,0x20,0x30,0x38,0x0,0x0,
0x0,0x72,0x40,0xFF,0x87,0x0,0x0,
0x1,0x82,0x0,0x0,0x70,0xC0,0x0,
0x2,0x39,0x20,0x0,0xE,0x20,0x0,
0x4,0xC4,0xE0,0x0,0x1,0x90,0x0,
0x9,0x2,0x20,0x0,0x0,0x48,0x0,
0xA,0x1,0xC0,0x0,0x0,0x24,0x0,
0x12,0x0,0x0,0x0,0x0,0x24,0x0,
0x24,0x0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x7,0xC0,0x24,0x0,
0xA,0x0,0x0,0x8,0xA0,0x28,0x0,
0x9,0x0,0x0,0xF,0x10,0x48,0x0,
0x4,0xC0,0x0,0x4,0x91,0x90,0x0,
0x2,0x38,0x0,0x2,0x4E,0x20,0x0,
0x1,0x87,0x0,0x0,0x40,0xC0,0x0,
0x0,0x70,0xFF,0x84,0x9F,0x0,0x0,
0x0,0xE,0x6,0x7,0x20,0x0,0x0,
0x0,0x1,0xF8,0x4,0x40,0x0,0x0,
0x0,0x0,0x0,0x3,0x80,0x0,0x0,
};
const byte snakeGIF14[] PROGMEM =
{
56,42,
0x0,0x3,0xE0,0x0,0x0,0x0,0x0,
0x0,0x5,0x10,0x0,0x0,0x0,0x0,
0x0,0x8,0xF0,0xF,0xC0,0x0,0x0,
0x0,0x9,0x20,0x30,0x38,0x0,0x0,
0x0,0x72,0x40,0xFF,0x87,0x0,0x0,
0x1,0x82,0x0,0x0,0x70,0xC0,0x0,
0x2,0x39,0x20,0x0,0xE,0x20,0x0,
0x4,0xC4,0xE0,0x0,0x1,0x90,0x0,
0x9,0x2,0x20,0x0,0x0,0x48,0x0,
0xA,0x1,0xC0,0x0,0x0,0x24,0x0,
0x12,0x0,0x0,0x0,0x0,0x24,0x0,
0x24,0x0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x7,0xC0,0x24,0x0,
0xA,0x0,0x0,0x8,0xA0,0x28,0x0,
0x9,0x0,0x0,0xF,0x10,0x48,0x0,
0x4,0xC0,0x0,0x4,0x91,0x90,0x0,
0x2,0x38,0x0,0x2,0x4E,0x20,0x0,
0x1,0x87,0x0,0x0,0x40,0xC0,0x0,
0x0,0x70,0xFF,0x84,0x9F,0x0,0x0,
0x0,0xE,0x6,0x7,0x20,0x0,0x0,
0x0,0x1,0xF8,0x4,0x40,0x0,0x0,
0x0,0x0,0x0,0x3,0x80,0x0,0x0,
};
const byte snakeGIF15[] PROGMEM =
{
56,42,
0x0,0x3,0xE0,0x0,0x0,0x0,0x0,
0x0,0x5,0x10,0x0,0x0,0x0,0x0,
0x0,0x8,0xF0,0xF,0xC0,0x0,0x0,
0x0,0x9,0x20,0x30,0x38,0x0,0x0,
0x0,0x72,0x40,0xFF,0x87,0x0,0x0,
0x1,0x82,0x0,0x0,0x70,0xC0,0x0,
0x2,0x39,0x20,0x0,0xE,0x20,0x0,
0x4,0xC4,0xE0,0x0,0x1,0x90,0x0,
0x9,0x2,0x20,0x0,0x0,0x48,0x0,
0xA,0x1,0xC0,0x0,0x0,0x24,0x0,
0x12,0x0,0x0,0x0,0x0,0x24,0x0,
0x24,0x0,0x0,0x0,0x0,0x12,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0xA0,0x0,0x0,0x0,0x0,0x2,0x80,
0x90,0x0,0x0,0x0,0x0,0x4,0x80,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x50,0x0,0x0,0x0,0x0,0x5,0x0,
0x48,0x0,0x0,0x0,0x0,0x9,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x28,0x0,0x0,0x0,0x0,0xA,0x0,
0x14,0x0,0x0,0x0,0x0,0x14,0x0,
0x12,0x0,0x0,0x7,0xC0,0x24,0x0,
0xA,0x0,0x0,0x8,0xA0,0x28,0x0,
0x9,0x0,0x0,0xF,0x10,0x48,0x0,
0x4,0xC0,0x0,0x4,0x91,0x90,0x0,
0x2,0x38,0x0,0x2,0x4E,0x20,0x0,
0x1,0x87,0x0,0x0,0x40,0xC0,0x0,
0x0,0x70,0xFF,0x84,0x9F,0x0,0x0,
0x0,0xE,0x6,0x7,0x20,0x0,0x0,
0x0,0x1,0xF8,0x4,0x40,0x0,0x0,
0x0,0x0,0x0,0x3,0x80,0x0,0x0,
};

const byte single[] PROGMEM =
{
32,7,
0x0,0x0,0x0,0x0,
0x75,0xDF,0xA3,0x80,
0x41,0x54,0x22,0x0,
0x75,0x55,0xA3,0x0,
0x15,0x54,0xA2,0x0,
0x7F,0x77,0xFF,0xC0,
0x0,0x0,0x0,0x0,
};
const byte multi[] PROGMEM =
{
32,7,
0x0,0x0,0x0,0x0,
0x77,0x45,0x7D,0x0,
0x55,0x45,0x10,0x0,
0x5D,0x45,0x11,0x0,
0x41,0x45,0x11,0x0,
0x41,0x7D,0xD1,0x0,
0x0,0x0,0x0,0x0,
};
const byte classic[] PROGMEM =
{
32,7,
0x0,0x0,0x0,0x0,
0x74,0x76,0xD7,0x0,
0x44,0x54,0x84,0x0,
0x44,0x76,0xD4,0x0,
0x44,0x52,0x54,0x0,
0x7F,0xDF,0xD7,0x0,
0x0,0x0,0x0,0x0,
};
const byte settings[] PROGMEM =
{
40,7,
0x0,0x0,0x0,0x0,0x0,
0x7F,0xFF,0xAE,0xFD,0xC0,
0x44,0x12,0xA,0xA1,0x0,
0x77,0x12,0x2A,0xAD,0xC0,
0x14,0x12,0x2A,0xA4,0x40,
0x77,0x12,0x3B,0xBF,0xC0,
0x0,0x0,0x0,0x0,0x0,
};
const byte credits[] PROGMEM =
{
32,7,
0x0,0x0,0x0,0x0,
0x77,0x3F,0x97,0xDC,
0x45,0x22,0xC1,0x10,
0x47,0xBA,0x51,0x1C,
0x44,0xA2,0xD1,0x4,
0x7C,0xFB,0x91,0xFC,
0x0,0x0,0x0,0x0,
};
const byte exitGame[] PROGMEM =
{
24,7,
0x0,0x0,0x0,
0x7E,0xD7,0xC0,
0x43,0x81,0x0,
0x71,0x11,0x0,
0x43,0x91,0x0,
0x76,0xF1,0x80,
0x0,0x0,0x0,
};


const byte logo[] PROGMEM =
{
40,17,
0x1,0x0,0x0,0x0,0x0,
0x2,0x80,0x0,0x0,0x0,
0x7,0xC0,0xF0,0x18,0x18,
0x0,0xC0,0x88,0x18,0x28,
0x1C,0x61,0x4,0x24,0x50,
0x30,0x71,0x4,0x24,0x50,
0x60,0x31,0x4,0x24,0x90,
0x60,0x32,0x8,0x45,0x20,
0xC0,0x33,0xF0,0x43,0x20,
0xC0,0x62,0x20,0x42,0x20,
0xC0,0x64,0x20,0x80,0x40,
0x61,0xC4,0x10,0x80,0x40,
0x67,0x84,0x10,0x80,0x40,
0x30,0x8,0x9,0x0,0x80,
0x3E,0x8,0x9,0x0,0x80,
0x14,0x0,0x0,0x0,0x0,
0x8,0x0,0x0,0x0,0x0,
};

byte const * snakeGIF[] =
{
 
 snakeGIF00,
 snakeGIF01,
 snakeGIF02,
 snakeGIF03,
 snakeGIF04,
 snakeGIF05,
 snakeGIF06,
 snakeGIF07,
 snakeGIF08,
 snakeGIF09,
 snakeGIF10,
 snakeGIF11,
 snakeGIF12,
 snakeGIF13,
 snakeGIF14,
 snakeGIF15
 
};

byte const * gameMenu[] =
{
 
 single,
 multi,
 classic,
 settings,
 credits,
 exitGame
 
};

int currentFrame = 0;
 
void setup()
{
  gb.begin();
}

void loop()
{
  if(gb.update())
  {
   int count = gb.frameCount;
    if (count % 2)
    {
     if(currentFrame < 15)
     currentFrame++;
    }
   gb.display.drawBitmap(0, 0, snakeGIF[currentFrame]);
   if( currentFrame >= 15)
   {
     gb.display.drawBitmap(6, 12, logo);
     for(int sprite = 0, y = 0; sprite < 6; sprite++)
     {
         int x = pgm_read_byte(gameMenu[sprite]);
         x = LCDWIDTH - x;
         gb.display.drawBitmap(x, y, gameMenu[sprite]);
         y = y + 8;
     }

     
   }
   
  }
}

REGFly
 
Posts: 62
Joined: Sat Mar 07, 2015 10:21 pm

Re: [Help]Multidimensional arrays. Read it if you need help!

Postby REGFly » Sun May 03, 2015 8:06 pm

I think I'll just go back to my way of drawing the menu. I understood it more, it allmost worked the way I needed it to work. Thanks for the help tough, I learned something from all this :lol:
REGFly
 
Posts: 62
Joined: Sat Mar 07, 2015 10:21 pm

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