All right I've got everything working but the sound for the Gamebuino Advanced Prototype. Gonna take a break on that part for now til I do some more reading but I have questions about the buffer.
I see in the OG GB display files that you have a number set at 512 within display buffer brackets. Is that number the Bytes used?
On the buffer system for the GAP I want to use only three to four colors at a time so I need to be able to set it to run so.
Also how would I give character sprites animations like walking with the new library. Would I just declare set frameRate() on the sprites that include movement like walking feet.