[solved] update function and buttons
Posted: Tue Jan 24, 2017 11:10 pm
Ok I having couple problems with the library. First are the update functions. No problem with the buttons or back light but I'm having trouble with the gb update that is supposed to update every thing. I have to add all the buffer stuff for the update and clear functions and when I add those parts the library will compile but nothing will display.
The library comes with a clear memory function, could I just do a update for each part manually instead of calling the do all version?
Now to buttons. I added all the extra buttons to the settings file and I have buttons.h included in both my sketch and the display file. I then drew up a routine to display a green square then when I hit a button it's supposed to turn blue. But I can't get it to work.
The library comes with a clear memory function, could I just do a update for each part manually instead of calling the do all version?
Now to buttons. I added all the extra buttons to the settings file and I have buttons.h included in both my sketch and the display file. I then drew up a routine to display a green square then when I hit a button it's supposed to turn blue. But I can't get it to work.
- Code: Select all
#include <SPI.h>
#include <TFT_ILI93XX.h>
#include "Buttons.h"
Buttons buttons;
Teensy3.x and Arduino's
You are using 4 wire SPI here, so:
MOSI: 11//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
MISO: 12//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
SCK: 13//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
ESP8266-----------------------------------
Use:
#define __CS 16 //(D0)
#define __DC 5 //(D1)
#define __RST 4 //(D2)
SCLK:D5
MOSI:D7
*/
#define __CS1 10
#define __DC 9
/*
Teensy 3.x can use: 2,6,10,15,20,21,22,23
Arduino's 8 bit: any
DUE: check arduino site
If you do not use reset, tie it to +3V3
*/
//Display display;
uint8_t errorCode = 0;
TFT_ILI93XX tft = TFT_ILI93XX(__CS1, __DC);
const byte green_square[] PROGMEM ={16,16,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,};
const byte blue_square[] PROGMEM ={16,16,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,};
const byte red_square[] PROGMEM ={16,16,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,};
const byte yellow_square[] PROGMEM ={16,16,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,
B11111111,B11111111,};
void setup() {
Serial.begin(38400);
long unsigned debug_start = millis();
while (!Serial && ((millis() - debug_start) <= 5000));
Serial.println("serial ok, testing lib...");
tft.begin();
//the following it's mainly for Teensy
//it will help you to understand if you have choosed the
//wrong combination of pins!
errorCode = tft.getErrorCode();
if (errorCode != 0) {
Serial.print("Init error! ");
if (bitRead(errorCode, 0)) Serial.print("MOSI or SCLK pin mismach!\n");
if (bitRead(errorCode, 1)) Serial.print("CS or DC pin mismach!\n");
}
else {
Serial.println("Inited");
}
}
// the loop routine runs over and over again forever
void loop(){
//updates the gamebuino (the display, the sound, the auto backlight... everything)
//returns true when it's time to render a new frame (20 times/second)
//if(gb.update()){
//prints Hello World! on the screen
// gb.display.drawBitmap(0,0,room_1);
// gb.display.setColor(BLACK);{
tft.drawBitmap1(70,70,green_square, 16,16,GREEN);
//}
//gb.display.setColor(GRAY);{
//gb.display.drawBitmap(player_x,player_y,sever_front_2);
if(buttons.repeat(BTN_L,1)){
//gb.display.setColor(BLACK);{
tft.drawBitmap1(70,70,blue_square,16,16 ,BLUE);
//}
//gb.display.setColor(GRAY);{
// gb.display.drawBitmap(player_x,player_y,sever_rear_2);
//}
// player_y = player_y - 1;}
//if(player_y <= 0){
// player_y = 0;}
//}
}
}