Thu May 25, 2017 10:18 pm
Fri May 26, 2017 7:30 am
Fri May 26, 2017 1:21 pm
Fri May 26, 2017 8:38 pm
Fri May 26, 2017 9:34 pm
Fri May 26, 2017 10:13 pm
////////////////////////////////
#include <Grafx_esp.h>
#include "SPI.h"
#define TFT_SCK 18
#define TFT_MISO 19
#define TFT_MOSI 23
#define TFT_DC 5
#define TFT_CS 22
#define TFT_RST 17
Grafx_esp tft = Grafx_esp(TFT_CS, TFT_DC, TFT_RST, TFT_MOSI, TFT_SCK, TFT_MISO);
//Adafruit_GFX_Button button;
uint8_t use_clip_rect = 0;
uint8_t use_set_origin = 0;
uint8_t use_fb = 0;
int player_x = 160;
int player_y = 110;
int player_direction = 2;
int x=-0,y=0;
//////////Paul_Atreades
//////////paul front
const byte paul_frontblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x4c,0x32,0x4f,0xf2,0x39,0x9c,0x16,0x68,0x11,0x88,0x08,0x10,0x0e,0x70};
const byte paul_frontblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_frontbrown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_frontpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe0,0x33,0xcc,0x30,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontred[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00};
////////paul_front_walk_1
const byte paul_frontw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x38,0x1a,0x24,0x3c,0x27,0x98,0x19,0x68,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_frontw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x80,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_frontw1brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe4,0x1b,0xc0,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_front_walk_2
const byte paul_frontw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x3c,0x24,0x19,0xe4,0x16,0x98,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_frontw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x60,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_frontw2brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x27,0xe0,0x03,0xd8,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul left
const byte paul_leftblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x07,0xe0,0x00,0x20,0x03,0x20,0x04,0xe0,0x04,0x20,0x01,0xc0,0x03,0xc0};
const byte paul_leftblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x02,0x00,0x02,0x00,0x00,0x00};
const byte paul_leftbrown[] PROGMEM = {16,16,
0x0e,0xd8,0x0d,0xa8,0x1b,0x74,0x3e,0xec,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0xc0,0x00,0x00,0x00,0x00};
const byte paul_leftpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0xc0,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftred[] PROGMEM = {16,16,
0x01,0x20,0x12,0x54,0x24,0x88,0x01,0x10,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_left_walk
const byte paul_leftwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x04,0xe0,0x1f,0x98,0x24,0x94,0x13,0xe4,0x12,0x44,0x02,0x24,0x0e,0x18};
const byte paul_leftwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x08,0x08,0x18,0x0c,0x38,0x0c,0x18,0x00,0x00};
const byte paul_leftwbrown[] PROGMEM = {16,16,
0x0e,0xe8,0x0d,0xd8,0x1b,0xb4,0x3f,0x6c,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0x60,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwred[] PROGMEM = {16,16,
0x01,0x10,0x12,0x24,0x24,0x48,0x00,0x90,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_rear
const byte paul_rearblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x49,0x92,0x5e,0x7a,0x39,0x9c,0x16,0x68,0x11,0x80,0x08,0x10,0x0e,0x70};
const byte paul_rearblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x06,0x60,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_rearbrown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_reargrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_rearpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x07,0xe0,0x30,0x0c,0x20,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearred[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk1
const byte paul_rearw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x3c,0x1a,0x49,0x9c,0x4e,0x78,0x33,0xe8,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_rearw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x0c,0x00,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_rearw1brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x03,0xe4,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk2
const byte paul_rearw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x39,0x92,0x1e,0x72,0x17,0x4c,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_rearw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x00,0x30,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_rearw2brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x27,0xc,0x00,0x0c,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right
const byte paul_rightblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0xe0,0x04,0x00,0x04,0xc0,0x07,0x20,0x04,0x20,0x03,0x80,0x03,0xc0};
const byte paul_rightblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x00};
const byte paul_rightbrown[] PROGMEM = {16,16,
0x1b,0x70,0x15,0xb0,0x2e,0xd8,0x37,0x7c,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x03,0x80,0x00,0x00,0x00,0x00};
const byte paul_rightpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightred[] PROGMEM = {16,16,
0x04,0x80,0x2a,0x48,0x11,0x24,0x08,0x80,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right_walk
const byte paul_rightwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0x20,0x19,0xf8,0x29,0x24,0x27,0xc8,0x22,0x48,0x24,0x40,0x18,0x70};
const byte paul_rightwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x10,0x18,0x18,0x10,0x1c,0x30,0x18,0x30,0x00,0x00};
const byte paul_rightwbrown[] PROGMEM = {16,16,
0x17,0x70,0x1b,0xb0,0x2d,0xd8,0x36,0xfc,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x06,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwred[] PROGMEM = {16,16,
0x08,0x80,0x24,0x48,0x12,0x24,0x09,0x00,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte rock_black[] PROGMEM = {16,16,
B00010101,B10110100,B00001101,B10001110,B00001101,B10001101,B00001101,B10000101,B00001001,B10000101,B00001001,B10000001,B00001001,B10000110,B00001011,B00000010,B00001001,B10000001,B00011001,B10000001,B00111011,B10000011,B00100011,B11000010,B01000001,B10000010,B01000001,B10000010,B00000001,B11000111,B10000001,B10100110};
const byte rock_beige[] PROGMEM = {16,16,
B00001000,B00001000,B00000010,B00000001,B00000010,B00000000,B10000010,B00000000,B10000100,B00000000,B00000100,B00000000,B00000100,B00011001,B00000100,B00100001,B00000100,B00100000,B00000100,B00010000,B10000100,B00100000,B10011100,B00000001,B00100000,B01000001,B00100000,B01000001,B01000000,B00000000,B01010010,B0011001};
const byte rock_brown[] PROGMEM = {16,16,
B11100010,B01000011,B11110000,B01110000,B11110000,B01110010,B01110000,B01111010,B01110010,B01111010,B11110010,B01111110,B11110010,B01100000,B11110010,B01011100,B11110010,B01011110,B11100010,B01011110,B01000000,B01011100,B01000000,B00111100,B10011110,B00111100,B10011110,B00111100,B10111110,B00111000,B00101100,B01000000};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte sand_brown[] PROGMEM = {16,16,
B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000};
const byte sand_beige[] PROGMEM = {16,16,
B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte blank_tile1[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile2[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile3[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte *spritesheet1[] PROGMEM = {blank_tile1,rock_black,};
const byte *spritesheet2[] PROGMEM = {blank_tile2, rock_brown, sand_brown,};
const byte *spritesheet3[] PROGMEM = {blank_tile3, rock_beige, sand_beige,};
///black
const byte tilemap_black[] PROGMEM = {17,29,
16,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,};
///brown
const byte tilemap_brown[] PROGMEM = {17,29,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,};
///beige
const byte tilemap_beige[] PROGMEM = {17,29,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,};
void setup() {
Serial.begin(921600);
long unsigned debug_start = millis();
while (!Serial && (millis() < 4000)) ;
tft.begin();
// tft.titleScreen(F("Dune esp demo"));
tft.setFrameRate(62);
tft.persistence = false;
tft.setRotation(1);
tft.fillScreen(BLACK);
tft.drawTilemap(x, y, tilemap_black, spritesheet1, BLACK);
tft.drawTilemap(x, y, tilemap_brown, spritesheet2, BROWN);
tft.drawTilemap(x, y, tilemap_beige, spritesheet3, LIGHTBROWN);
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
void loop(void) {
//updates the GameRIot (the display, the sound, the buttons, everyyhing)
//returns true when it's time to render a new frame (20 times/second)
if(tft.updateAll()){
if (tft.buttons.repeat(BTN_RIGHT,1));//{X--:}
if (tft.buttons.repeat(BTN_LEFT,1));//{X++:}
if (tft.buttons.repeat(BTN_DOWN,1));//{Y--:}
if (tft.buttons.repeat(BTN_UP,1));//{Y--:}
///tft.drawTilemap(x, y, tilemap_black, spritesheet1, BLACK);
//// tft.drawTilemap(x, y, tilemap_brown, spritesheet2, BROWN);
//// tft.drawTilemap(x, y, tilemap_beige, spritesheet3, LIGHTBROWN);
if (tft.buttons.repeat(BTN_UP,1)){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,YELLOW);
player_direction = 1;
player_y = player_y - 1;}
if(player_y <= 0){
player_y = 0;}
if (tft.buttons.repeat(BTN_DOWN,1)){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
player_direction = 2;
player_y = player_y + 1;}
if(player_y <= 40){
player_y = 40;}
if (tft.buttons.repeat(BTN_LEFT,1)){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
player_direction = 3;
player_x = player_x - 1;}
if(player_x <= -2){
player_x = -2;}
if (tft.buttons.repeat(BTN_RIGHT,1)){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
player_direction = 3;
player_x = player_x - 1;}
if(player_x <= -2){
player_x = -2;}
/////////////////PLAYER DIRECTION/////////////////
if (player_direction == 1){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,YELLOW);
}
else if (player_direction == 2){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
}
else if (player_direction == 3){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
}
else if (player_direction == 4){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
}
}
}
uint32_t tilemap_width = pgm_read_byte(tilemap);
uint32_t tilemap_height = pgm_read_byte(tilemap + 1);
uint32_t tile_width = pgm_read_byte(tilemap + 2);
uint32_t tile_height = pgm_read_byte(tilemap + 3);
tilemap += 4; // now the first tiyleis at tilemap
const byte sprite1[] PROGMEM = {16,16,<blahblah blha your sprite data>};
// how many different sprites you have
#define NUM_SPRITES 42
const byte* sprites[NUM_SPRITES] = {
sprite1,
/* you should know that part by now :3 */
};
#define WORLD_W 16
#define WORLD_H 16
const byte world[WORLD_W*WORLD_H] PROGMEM = {
0,1,2,3, /* this should be rather clear, too */
};
int camera_x = 0;
int camera_y = 0;
void drawMap() {
gb.display.setColor(BLACK); // make sure we draw black, ufo-race apparently drawed inverted sprites
for(byte y = 0;y < WORLD_H; y++){ // we iterate over the y-coordinate so that we catch every tile in the tilemap
for(byte x = 0;x < WORLD_W; x++){ // same we also need to iterate over the x-coordinate
byte spriteId = pgm_read_byte(world + y*WOLRD_W + x); // we fetch the sprite ID from the world, pgm_read_byte because it is in PROGMEM, then the world-pointer needs to be increased by the x-position and for the y-position it needs to be increased y-times how wide the map is to get to the next row
int x_screen = x*16 - camera_x; // we need to multiply with 16 as a sprite is 16 pixels wide, so we take the current x-iterator which gives us the x-position in the tilemap and then re-calculate that into pixel positions. The camera_x is only there for some global camera position thingy (which part of the tilemap to display)
int y_screen = y*16 - camera_y; // same but because sprite is 16 pixels tall
gb.display.drawBitmap(x_screen, y_screen, sprites[spriteId]); // we draw the sprite, sprites[spriteId] gives us the pointer to where the sprite actually is
}
}
}
Sat May 27, 2017 7:32 pm
Sat May 27, 2017 8:24 pm
Sat May 27, 2017 8:39 pm
Sat May 27, 2017 9:14 pm
void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawBitmap(int8_t x, int8_t y, int8_t w, int8_t h, const uint8_t *bitmap, uint8_t dx, uint8_t dy, uint8_t dw, uint8_t dh, uint16_t color);
boolean getBitmapPixel(const uint8_t* bitmap, uint8_t x, uint8_t y);
void drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint16_t color);
void drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint8_t dx, uint8_t dy, uint8_t dw, uint8_t dh, uint16_t color);
typedef struct { //line 171 "Public Variables - ADD by Summoner123
int x; //X coordinate - ADD by Summoner123
int y; //Y coordinate - ADD by Summoner123
const byte *spritecol; //Sprite of object - ADD by Summoner123
}object;
object solid[60]; // Matriz were saved a Sprite, X and Y cordinates of all tiles on the screen - ADD by Summoner123
byte numcolision = 0; //count of solid objects indacat how many tiles drawed on the screen - ADD by Summoner123
bool flagcollision = true;
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//////////////-----------------------------Collision--------------------------//////////////
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
boolean collidePointRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t w, int16_t h);
boolean collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1, int16_t x2, int16_t y2, int16_t w2, int16_t h2);
boolean collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2);
void ILI9341_esp::drawBitmap(int8_t x, int8_t y, int8_t w, int8_t h, const uint8_t *bitmap, uint8_t dx, uint8_t dy, uint8_t dw, uint8_t dh, uint16_t color) {
int8_t i, j, byteWidth = (w + 7) / 8;
dw += dx;
dh += dy;
int8_t largest = 0;
int8_t largesty = 0;
for (j = 0; j < h; j++) {
for (i = 0; i < w; i++) {
if (pgm_read_byte(bitmap + j * byteWidth + i / 8) & (B10000000 >> (i % 8))) {
int8_t drawX = x + i;
int8_t drawY = y + j;
if (drawX >= dx && drawX < dw && drawY >= dy && drawY < dh){
drawPixel(drawX, drawY, color);
}
}
}
}
}
boolean ILI9341_esp::getBitmapPixel(const uint8_t* bitmap, uint8_t x, uint8_t y){
return pgm_read_byte(bitmap + 2 + y * ((pgm_read_byte(bitmap) + 7) / 8) + (x >> 3)) & (B10000000 >> (x % 8));
}
void ILI9341_esp::drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint16_t color){
drawTilemap(x, y, tilemap, spritesheet, 0, 0, ILI9341_TFTWIDTH, ILI9341_TFTHEIGHT, color);
}
void ILI9341_esp::drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint8_t dx, uint8_t dy, uint8_t dw, uint8_t dh, uint16_t color){
uint8_t tilemap_width = pgm_read_byte(tilemap);
uint8_t tilemap_height = pgm_read_byte(tilemap + 1);
uint8_t tile_width = pgm_read_byte(tilemap + 2);
uint8_t tile_height = pgm_read_byte(tilemap + 3);
tilemap += 4; // now the first tiyleis at tilemap
uint8_t ddw = dw + dx;
uint8_t ddh = dh + dy;
uint8_t maxDdx = (dw - x + tile_width - 1) / tile_width;
uint8_t maxDdy = (dh - y + tile_height - 1) / tile_height;
if (tilemap_width < maxDdx){
maxDdx = tilemap_width;
}
if (tilemap_height < maxDdy){
maxDdy = tilemap_height;
}
int8_t startDdx = (-x) / tile_width;
int8_t startDdy = (-y) / tile_height;
if (startDdx < 0){
startDdx = 0;
}
if (startDdy < 0){
startDdy = 0;
}
if (flagcollision)numcolision = 0; //Line 735 - clear numcolision - ADD by Summoner123
for (uint8_t ddy = startDdy; ddy < maxDdy; ddy++){
for (uint8_t ddx = startDdx; ddx < maxDdx; ddx++){
int8_t drawX = ddx*tile_width + x + dx;
int8_t drawY = ddy*tile_height + y + dy;
uint8_t tile = pgm_read_byte(tilemap + ddy*tilemap_width + ddx);
if (drawX >= dx && drawY >= dy && drawX <= (ddw - tile_width) && drawY <= (ddh - tile_height)){
drawBitmap(drawX, drawY, spritesheet[tile], tile_width, tile_height, color );
if (flagcollision){
solid[numcolision].x = drawX; //Save X coordinate - ADD by Summoner123
solid[numcolision].y = drawY; //Save Y coordinate - ADD by Summoner123
solid[numcolision].spritecol = spritesheet[tile]; //Save Sprite of tile - ADD by Summoner123
numcolision++; //Increment numcolision - ADD by Summoner123
}
}
else{ // we need to draw a partial bitmap
drawBitmap(drawX, drawY, tile_width, tile_height, spritesheet[tile], dx, dy, dw, dh, color);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
//////////////-------------------------Collision----------------------//////////////
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
boolean ILI9341_esp::collidePointRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t w, int16_t h){
if ((x1 >= x2) && (x1<x2 + w))
if ((y1 >= y2) && (y1<y2 + h))
return true;
return false;
}
boolean ILI9341_esp::collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1, int16_t x2, int16_t y2, int16_t w2, int16_t h2){
return !(x2 >= x1 + w1 ||
x2 + w2 <= x1 ||
y2 >= y1 + h1 ||
y2 + h2 <= y1);
}
boolean ILI9341_esp::collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2){
int16_t w1 = pgm_read_byte(b1);
int16_t h1 = pgm_read_byte(b1 + 1);
int16_t w2 = pgm_read_byte(b2);
int16_t h2 = pgm_read_byte(b2 + 1);
if (collideRectRect(x1, y1, w1, h1, x2, y2, w2, h2) == false){
return false;
}