Sun Jul 27, 2014 1:33 pm
const byte PROGMEM invader[][8] = {
{5,3, B11011,B11111,B01010},
{5,3, B01110,B11111,B11011},
{5,3, B01110,B11111,B01010},
{5,3, B01010,B11111,B10101},
{5,3, B01010,B01110,B00100},
{5,3, B00100,B01110,B01010},
{5,3, B10101,B01010,B10101},
{5,3, B01010,B10001,B01010},
};
const byte PROGMEM playership[][3] = {
{5,3, B00100,B11111,B11111},
{5,3, B00100,B01010,B10101},
{5,3, B00000,B10101,B01010},
};
Sun Jul 27, 2014 1:49 pm
Sun Jul 27, 2014 3:16 pm
gb.display.drawBitmap(x,y,playership[0]); // show 1st frame
gb.display.drawBitmap(x,y,playership[1]); // show 2nd frame
Sun Jul 27, 2014 4:21 pm
const byte PROGMEM playership[][5] = {
{5,3, B00100111,B11111111,B11111111},
{5,3, B00100111,B01010111,B10101111},
{5,3, B00000111,B10101111,B01010111},
};