I played a bit, stucked at the 3rd level, so i didn't find any 'codes' yet, but it's pretty great!
Thanks! Also, the codes aren't hidden in the game, they are just something to guess and check with, though I may put some sort of popup telling some in a future update.
I'm curious, though. I'm new to game design. What are the design/software limitations, if there are any significant ones, with making animated level elements such as rotating/moving platforms, destroyable blocks, vertical and horizontal scene changes (like tubes in Mario Bros), reactive enemies, etc...?
In this game, I had a tiled map with each 8x8 pixel space being its own block, and if you check the maps.ino you can see. As for making them move, it's entirely possible. With the tiled map all it takes is moving its x or y coordinate, and rotation can be done with a method. Animation can be simple like flipping the sprite horizontally like coins, spikes, and goombas in this example, or a list of sprites like the walking animations. The only limitation is how efficient you can make it with arrays and such. Also, organization is key with multiple objects. You'll have to understand how the arrays work and how to access each element. Hope this answered your question!
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