Show us your Gamebuino clone or the last module you made.
by constantgamer247 » Thu Apr 10, 2014 8:11 pm
Has the configuration of the A and B button been set in stone? Looking at the prototypes it looks like B is on the right and A is on the left >_< that just seems backwards as I'm use to Nintendo systems and Japanese PSs that have O as A and X as B (in the same places).
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constantgamer247
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by adekto » Thu Apr 10, 2014 8:35 pm
western playstation is other way around X is accept O is cancel
i know its other way around and i know [] was meant to be menu and Δ meant to represent camera
but western Xbox, sega genisis/megadrive, dreamcast its standard A bottom B right
it depends where the console is made where the button goes and even then (playstation) they change it around
i hope it wont be to much of a problem
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adekto
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by erico » Thu Apr 10, 2014 8:36 pm
Not much of a problem to me as they are quite mixed on the few handhelds I have or player but I was always able to get used to whatever configuration is needed.
For example, I have no problems using arrows or WASD, makes no difference to me after a few minutes.
But maybe it is just me.
EDIT: I also see no problem with east/west games that change jump/action on the ZX of keyboards.
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by constantgamer247 » Thu Apr 10, 2014 8:44 pm
blah... it's just an aesthetic thing for me (how it looks on the console), but since it's opensource it won't be hard to switch the function of each button.
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constantgamer247
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by adekto » Thu Apr 10, 2014 8:49 pm
yes it wont be a problem to switch but from programers they sude use the standard configuration
els even people u switch the buttons around wil have problems since one game is this way the other game another and u just inverted but the problem is still there
on the other hand this can be dealt i software by have an option menu in the game to switch the setting but im not sure that will fix it
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adekto
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by constantgamer247 » Fri Apr 11, 2014 3:46 am
Since the faceplates are interchangeable and the A B is only printed on the board it wouldn't be hard to get a plate with the type reversed. I know anything I code will have the option to restore classic functionality to the buttons :p
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constantgamer247
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by ripper121 » Fri Apr 11, 2014 5:46 am
Get a white edding and edit one line of code in the lib = problem solved
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by rodot » Fri Apr 11, 2014 1:15 pm
You just have to change the following in settings.c :
- Code: Select all
#define BTN_A 4
#define BTN_B 5
for this
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#define BTN_A 5
#define BTN_B 4
But I don't really understand the point, 'A' and 'B' are just labels, it could be 'X' and 'Y' or 'FOO' and 'BAR'.
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by Drakker » Fri Apr 11, 2014 1:46 pm
Old habits die hard... when I read "press the A button" I instinctively press the button to the right. Since I still play old Nintendo games once in a while, it's an habit I will be keeping for a long time. I bet it's the same for everyone that mentioned this problem.
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by adekto » Fri Apr 11, 2014 3:37 pm
sude have had Ô Â Ç buttons (make it nice and french)
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