(This question is moustly to Rodot) Coustom Loader

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(This question is moustly to Rodot) Coustom Loader

Postby MicroGames » Fri Aug 25, 2017 6:25 am

Hello,
Recently I had an idea. And it was a plan to create MicroLoader. My plan is to one time create my own 100% compatible loader with a nice GUI plus some build-in apps. The only two things that are stopping me are:
1. Will Rodot accept something like this (I am moustly worried about this one)
2. I must figure out how to decode .INF files and get Data from them! (This is the hardest one)

So Rodot if You read this then please anwser about the first of my 2 problems :|
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Re: (This question is moustly to Rodot) Coustom Loader

Postby rodot » Fri Aug 25, 2017 7:04 am

Hey,
You can create an alternative loader if it pleases you, but what do you want to add compared to the current one ?
You can see how the INF are generated in the source code of the java encoder here : https://github.com/Rodot/InfEncoder/blo ... coder.java
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Re: (This question is moustly to Rodot) Coustom Loader

Postby MicroGames » Fri Aug 25, 2017 11:11 am

Thank You very much for the source code of the INF Encoder.
And just to anwser Your question: What will be diffrent in this loader? Almoust nothing, It will just have a build in calculator,clock ect.
I just want to try it. :)
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Re: (This question is moustly to Rodot) Coustom Loader

Postby Sorunome » Sat Aug 26, 2017 3:29 pm

Good luck trying! In the repo, under examples, you can also see the sourcee of the normal loader ^.^

https://github.com/Rodot/Gamebuino/tree ... ies/Loader

Also, the entire point of making all this free software (free as in FOSS) is that anyone can just take the source and modify it if they want, no need to ask for permissions on that ;)
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