For problems with Gamebuino itself, NOT your project
by Myndale » Tue Oct 21, 2014 9:24 am
Run the settings.hex app and set it there. Gamebuino screens are all second-hand and have different individual contrast settings.
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Myndale
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by Sushi » Tue Oct 21, 2014 10:31 am
I've tried. It sets the contrast for the programs that work, the "broken" program will alway show black. The only programs that are working are the ones made by r0d0t and myself.
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by Myndale » Tue Oct 21, 2014 10:54 am
Sushi wrote:I've tried. It sets the contrast for the programs that work, the "broken" program will alway show black. The only programs that are working are the ones made by r0d0t and myself.
The games that originally shipped with Gamebuino were compiled with a version of the library that used the wrong location for settings. It's up to the authors of the games to update their HEX files with the latest version of the library but I'm guessing that many (most?) haven't yet done so. Make sure you've downloaded and are using Rodot's latest version of settings.hex and then try downloading the source code for a game you want to play, compile it yourself with the latest libarry and replace the SD card hex with the one you've just compiled. My guess is that will fix your problems.
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by Sushi » Thu Oct 23, 2014 11:34 am
Sure, where can I get the hex? Also, I've tried compiling the programs on my own, I still get the blackscreen...
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by Myndale » Thu Oct 23, 2014 11:50 am
Sushi wrote:Sure, where can I get the hex?
You can build it yourself from within the IDE, it's in File -> Examples -> Gamebuino -> Utilities -> Settings.
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by Sushi » Fri Oct 24, 2014 9:00 pm
I've built settings, and nothing changed. Could it be hardware? I seriously doubt it, because it is only certain programs that fail.
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by rodot » Sat Oct 25, 2014 7:30 am
As Myndale said:
Myndale wrote:The games that originally shipped with Gamebuino were compiled with a version of the library that used the wrong location for settings. It's up to the authors of the games to update their HEX files with the latest version of the library but I'm guessing that many (most?) haven't yet done so. Make sure you've downloaded and are using Rodot's latest version of settings.hex and then try downloading the source code for a game you want to play, compile it yourself with the latest libarry and replace the SD card hex with the one you've just compiled. My guess is that will fix your problems.
You have to re-build the
games, so they look for your settings in the right location, as the settings location changed in the update 0.2.
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by Sushi » Sat Oct 25, 2014 11:48 am
Thanks
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