Difference between revisions of "EEPROM.read"

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(Fix a bug)
(Fix another bug)
Line 14: Line 14:
 
== Example ==
 
== Example ==
 
<code>
 
<code>
#include <EEPROM.h>
+
  #include <EEPROM.h>
#include <SPI.h>
+
  #include <SPI.h>
#include <Gamebuino.h>
+
  #include <Gamebuino.h>
 +
 
 +
  Gamebuino gb;
 +
 
 +
  byte levels_unlocked = 0;
  
Gamebuino gb;
+
  void setup()
 
+
  {
byte levels_unlocked = 0;
+
    gb.begin();
 
+
    gb.titleScreen(F("Read EEPROM"));
void setup()
+
    levels_unlocked = EEPROM.read(0);
{
+
  }
  gb.begin();
 
  gb.titleScreen(F("Read EEPROM"));
 
  levels_unlocked = EEPROM.read(0);
 
}
 
 
</code>
 
</code>
  

Revision as of 2016-11-26T23:36:48

Description

Read the value corresponding to the adress

Syntax

EEPROM.read(address);

Parameters

  • address: the location to read from, starting from 0 (int)

Returns

The value stored in that location

Example

 #include <EEPROM.h>
 #include <SPI.h>
 #include <Gamebuino.h>
 
 Gamebuino gb;
 
 byte levels_unlocked = 0;
 void setup()
 {
   gb.begin();
   gb.titleScreen(F("Read EEPROM"));
   levels_unlocked = EEPROM.read(0);
 }

See also