Difference between revisions of "EEPROM.read"
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__NOTOC__ | __NOTOC__ | ||
== Description == | == Description == | ||
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== Returns == | == Returns == | ||
− | The value stored in that location | + | The value stored in that location (Byte) |
== Example == | == Example == | ||
− | #include <EEPROM.h> | + | <code> |
− | #include <SPI.h> | + | #include <EEPROM.h> |
− | #include <Gamebuino.h> | + | #include <SPI.h> |
− | + | #include <Gamebuino.h> | |
− | Gamebuino gb; | + | |
− | + | Gamebuino gb; | |
− | byte levels_unlocked = 0; | + | |
− | + | byte levels_unlocked = 0; | |
− | void setup() | + | |
− | { | + | void setup() |
− | + | { | |
− | + | gb.begin(); | |
− | + | gb.titleScreen(F("Read EEPROM")); | |
− | } | + | levels_unlocked = EEPROM.read(0); |
+ | } | ||
+ | </code> | ||
== See also == | == See also == |
Latest revision as of 2017-04-11T10:44:29
Description
Read the value corresponding to the adress
Syntax
EEPROM.read(address);
Parameters
- address: the location to read from, starting from 0 (int)
Returns
The value stored in that location (Byte)
Example
#include <EEPROM.h> #include <SPI.h> #include <Gamebuino.h> Gamebuino gb; byte levels_unlocked = 0; void setup() { gb.begin(); gb.titleScreen(F("Read EEPROM")); levels_unlocked = EEPROM.read(0); }