Difference between revisions of "EEPROM.read"
From Gamebuino Wiki
(Fix some bug) |
(Fix a bug) |
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levels_unlocked = EEPROM.read(0); | levels_unlocked = EEPROM.read(0); | ||
} | } | ||
+ | </code> | ||
== See also == | == See also == | ||
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* [[EEPROM.put]] | * [[EEPROM.put]] | ||
* [[EEPROM.get]] | * [[EEPROM.get]] | ||
− |
Revision as of 2016-11-26T23:35:23
Description
Read the value corresponding to the adress
Syntax
EEPROM.read(address);
Parameters
- address: the location to read from, starting from 0 (int)
Returns
The value stored in that location
Example
- include <EEPROM.h>
- include <SPI.h>
- include <Gamebuino.h>
Gamebuino gb;
byte levels_unlocked = 0;
void setup() {
gb.begin(); gb.titleScreen(F("Read EEPROM")); levels_unlocked = EEPROM.read(0);
}