EEPROM.read
From Gamebuino Wiki
Description
Read the value corresponding to the adress
Syntax
EEPROM.read(address);
Parameters
- address: the location to read from, starting from 0 (int)
Returns
The value stored in that location
Example
#include <EEPROM.h> #include <SPI.h> #include <Gamebuino.h> Gamebuino gb; byte levels_unlocked = 0; void setup() { gb.begin(); gb.titleScreen(F("Read EEPROM")); levels_unlocked = EEPROM.read(0); }