Difference between revisions of "Gb.begin"
From Gamebuino Wiki
m (→Example: added loop) |
(Changed title depth) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:gb.begin}} | {{DISPLAYTITLE:gb.begin}} | ||
__NOTOC__ | __NOTOC__ | ||
− | = Description = | + | == Description == |
Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function. | Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function. | ||
Line 7: | Line 7: | ||
<pre>gb.begin(F("name"), logo);</pre> | <pre>gb.begin(F("name"), logo);</pre> | ||
− | = Parameters = | + | == Parameters == |
* F("name") ''(optional)'': Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu. | * F("name") ''(optional)'': Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu. | ||
* logo ''(optional)'': The logo of your game. Any size from 8*8px up to 64*28px. | * logo ''(optional)'': The logo of your game. Any size from 8*8px up to 64*28px. | ||
− | = Returns = | + | == Returns == |
none | none | ||
− | = Example = | + | == Example == |
<pre> | <pre> | ||
#include <SPI.h> | #include <SPI.h> | ||
Line 45: | Line 45: | ||
</pre> | </pre> | ||
− | = See also = | + | == See also == |
Revision as of 2014-05-18T09:56:39
Description
Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function.
Syntax
gb.begin(F("name"), logo);
Parameters
- F("name") (optional): Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu.
- logo (optional): The logo of your game. Any size from 8*8px up to 64*28px.
Returns
none
Example
#include <SPI.h> #include <Gamebuino.h> Gamebuino gb; static unsigned char PROGMEM logo[]= { 8,8, B00000000, B00100100, B00011000, B01111110, B00111100, B01111110, B00111100, B00000000, }; void setup(){ // initialize the Gamebuino object gb.begin(F("Example game"), logo); } void loop(){ if(gb.update()){ gb.display.println("Hello world"); } }