Difference between revisions of "Gb.begin"

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(Example)
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== Example ==
 
== Example ==
<pre>
+
<gistit>https://github.com/Rodot/Gamebuino/blob/master/libraries/Gamebuino/examples/5.Reference/core/begin/begin.ino</gistit>
#include <SPI.h>
 
#include <Gamebuino.h>
 
Gamebuino gb;
 
 
 
static unsigned char PROGMEM logo[]=
 
{
 
  8,8,
 
  B00000000,
 
  B00100100,
 
  B00011000,
 
  B01111110,
 
  B00111100,
 
  B01111110,
 
  B00111100,
 
  B00000000,
 
};
 
 
 
void setup(){
 
  // initialize the Gamebuino object
 
  gb.begin(F("Example game"), logo);
 
}
 
 
 
void loop(){
 
  if(gb.update()){
 
    gb.display.println("Hello world");
 
  }
 
}
 
</pre>
 
  
 
== See also ==
 
== See also ==

Revision as of 2014-05-19T09:32:20


Description

Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function.

Syntax

gb.begin(F("name"), logo);

Parameters

  • F("name") (optional): Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu.
  • logo (optional): The logo of your game. Any size from 8*8px up to 64*28px.

Returns

none

Example

See also