Gb.begin

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Revision as of 2014-05-14T20:00:51 by Rodot (talk | contribs) (Rodot moved page gb.begin to Gb.begin without leaving a redirect)
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Description

Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function.

Syntax

gb.begin(F("name"), logo)

Parameters

  • F("name") (optional): Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu.
  • logo (optional): The logo of your game. Any size from 8*8px up to 64*28px.

Returns

none

Example

#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;

static unsigned char PROGMEM logo[]=
{
  8,8,
  B00000000,
  B00100100,
  B00011000,
  B01111110,
  B00111100,
  B01111110,
  B00111100,
  B00000000,
};

void setup(){
  // initialize the Gamebuino object
  gb.begin(F("Example game"), logo);
}

See also

  • [TODO]Logo encoding
  • [TODO]Progmem text