Difference between revisions of "Gb.buttons.held"

From Gamebuino Wiki
Jump to: navigation, search
(page creation)
 
(Example: fixed link to example)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:gb.buttons.held}}
+
{{lowercase}}
 
__NOTOC__
 
__NOTOC__
 
== Description ==
 
== Description ==
Line 15: Line 15:
  
 
== Example ==
 
== Example ==
<gistit>https://github.com/Rodot/Gamebuino/blob/master/libraries/Gamebuino/examples/5.Reference/buttons/buttons/buttons.ino</gistit>
+
<gistit>https://github.com/Rodot/Gamebuino/blob/master/examples/5.Reference/buttons/buttons/buttons.ino</gistit>
  
 
== See also ==
 
== See also ==
 
*[[gb.buttons.repeat]]
 
*[[gb.buttons.repeat]]

Latest revision as of 2016-12-18T20:21:22

Description

Function used to know when a given button is held for a given duration.

Syntax

gb.buttons.held(button, duration);

Parameters

  • button (byte): the identifier of the button, to choose from BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT
  • duration (byte): the duration in number of frames (20 frames per second by default)

Returns

  • boolean: returns true if the selected button is held for the given duration. Only returns true once, if you want to it to happen every X frames use gb.buttons.repeat

Example

See also