Difference between revisions of "Gb.collideRectRect"
From Gamebuino Wiki
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== Description == | == Description == | ||
− | Checks if two rectangles overlap. | + | Checks if two rectangles touch or overlap. |
== Syntax == | == Syntax == | ||
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== Returns == | == Returns == | ||
− | * true: if the two rectangles overlap | + | * true: if the two rectangles touch or overlap. |
− | * false: if the two rectangles don't overlap. | + | * false: if the two rectangles don't touch and don't overlap. |
== Example == | == Example == | ||
== See also == | == See also == |
Revision as of 2014-08-17T20:27:47
Description
Checks if two rectangles touch or overlap.
Syntax
gb.collideRectRect(x1, y1, w1, h1, x2, y2, w2, h2);
Parameters
- x1: horizontal coordinate of the top left corner of first rectangle.
- y1: vertical coordinate of the top left corner of first rectangle.
- w1: width of the first rectangle.
- h1: height of the first rectangle.
- x2: horizontal coordinate of the top left corner of the second rectangle.
- y2: vertical coordinate of the top left corner of the second rectangle.
- w2: width of the second rectangle.
- h2: height of the second rectangle.
Returns
- true: if the two rectangles touch or overlap.
- false: if the two rectangles don't touch and don't overlap.