gb.collideRectRect

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Revision as of 2014-08-17T19:27:47 by Vraister (talk | contribs) (Added the true output for touching rectangles.)
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Description

Checks if two rectangles touch or overlap.

Syntax

gb.collideRectRect(x1, y1, w1, h1, x2, y2, w2, h2);

Parameters

  • x1: horizontal coordinate of the top left corner of first rectangle.
  • y1: vertical coordinate of the top left corner of first rectangle.
  • w1: width of the first rectangle.
  • h1: height of the first rectangle.
  • x2: horizontal coordinate of the top left corner of the second rectangle.
  • y2: vertical coordinate of the top left corner of the second rectangle.
  • w2: width of the second rectangle.
  • h2: height of the second rectangle.

Returns

  • true: if the two rectangles touch or overlap.
  • false: if the two rectangles don't touch and don't overlap.

Example

See also