http://legacy.gamebuino.com/wiki/index.php?title=Gb.display.getBuffer&feed=atom&action=historyGb.display.getBuffer - Revision history2024-03-28T10:27:10ZRevision history for this page on the wikiMediaWiki 1.29.1http://legacy.gamebuino.com/wiki/index.php?title=Gb.display.getBuffer&diff=844&oldid=prevRodot: creation2014-08-29T17:00:33Z<p>creation</p>
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__NOTOC__<br />
== Description ==<br />
Allows direct access to the display's buffer for the user to be able to create custom optimized display functions.<br />
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== Syntax ==<br />
<pre>gb.display.getBuffer();</pre><br />
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== Parameters ==<br />
none<br />
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== Returns ==<br />
* pointer to the display's buffer (''uint8_t*'')<br />
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== Example ==<br />
<gistit>https://github.com/Rodot/Gamebuino/blob/beta/libraries/Gamebuino/examples/5.Reference/display/displayBuffer/displayBuffer.ino</gistit><br />
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== See also ==<br />
* [[gb.display.drawPixel]]<br />
* [[Performance optimization]]</div>Rodot