Difference between revisions of "Gb.display.setFont"
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== Description == | == Description == | ||
Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code> | Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code> | ||
+ | |||
+ | The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino-Font GitHub]. | ||
+ | |||
+ | To be able to use one of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch (see example below). | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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== Parameters == | == Parameters == | ||
− | * font: the font you want to use | + | * font: the font you want to use. |
== Returns == | == Returns == | ||
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== Example == | == Example == | ||
− | <gistit>https://github.com/Rodot/Gamebuino/blob/master | + | <gistit>https://github.com/Rodot/Gamebuino/blob/master/examples/5.Reference/display/setFont/setFont.ino</gistit> |
== See also == | == See also == | ||
* [[gb.display.print]] | * [[gb.display.print]] | ||
* [[gb.display.setTextSize]] | * [[gb.display.setTextSize]] |
Latest revision as of 2016-12-31T09:12:41
Description
Change the font used in gb.display.print
and gb.display.drawChar
The font can be either one of the default fonts or a custom font. The tools to create your own are on GitHub.
To be able to use one of the default fonts, don't forget to add extern const byte font3x3[];
at the beginning of your sketch (see example below).
Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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font3x3 | font3x5 | font5x7 |
Syntax
gb.display.setFont(font);
Parameters
- font: the font you want to use.
Returns
none
Example