Difference between revisions of "Gb.display.setFont"
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(Created page with "{{lowercase}} __NOTOC__ == Description == Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar<code> == Syntax == <pre>gb.setFont(font);</pre> ...") |
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__NOTOC__ | __NOTOC__ | ||
== Description == | == Description == | ||
− | Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar<code> | + | Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code> |
== Syntax == | == Syntax == | ||
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== Parameters == | == Parameters == | ||
− | * font: the font you want to use. It can be either a default font (font3x5 or font5x7) or a custom font embedded in the game. | + | * font: the font you want to use. It can be either a default font (font3x5 or font5x7) or a custom font embedded in the game. You can tools to edit the default fonts and create your own on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor. |
== Returns == | == Returns == |
Revision as of 2014-06-24T18:22:06
Description
Change the font used in gb.display.print
and gb.display.drawChar
Syntax
gb.setFont(font);
Parameters
- font: the font you want to use. It can be either a default font (font3x5 or font5x7) or a custom font embedded in the game. You can tools to edit the default fonts and create your own on Gamebuino's GitHub in /utilities/font/font_editor.
Returns
none
Example