Difference between revisions of "Gb.display.setFont"

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m (Fixed link to font editor)
 
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Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code>
 
Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code>
  
The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor.
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The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino-Font GitHub].
  
 
To be able to use one of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch  (see example below).
 
To be able to use one of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch  (see example below).

Latest revision as of 2016-12-31T10:12:41

Description

Change the font used in gb.display.print and gb.display.drawChar

The font can be either one of the default fonts or a custom font. The tools to create your own are on GitHub.

To be able to use one of the default fonts, don't forget to add extern const byte font3x3[]; at the beginning of your sketch (see example below).

Default fonts
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
font3x3 font3x5 font5x7

Syntax

gb.display.setFont(font);

Parameters

  • font: the font you want to use.

Returns

none

Example

See also