Difference between revisions of "Gb.display.setFont"
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The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor. | The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor. | ||
− | To be able to use | + | To be able to use one of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch (see example below). |
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Revision as of 2014-08-12T19:19:49
Description
Change the font used in gb.display.print
and gb.display.drawChar
The font can be either one of the default fonts or a custom font. The tools to create your own are on Gamebuino's GitHub in /utilities/font/font_editor.
To be able to use one of the default fonts, don't forget to add extern const byte font3x3[];
at the beginning of your sketch (see example below).
Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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font3x3 | font3x5 | font5x7 |
Syntax
gb.display.setFont(font);
Parameters
- font: the font you want to use.
Returns
none
Example