Difference between revisions of "Gb.display.setFont"

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The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor.
 
The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor.
  
To be able to use on of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch  (see example below).
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To be able to use one of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch  (see example below).
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"

Revision as of 2014-08-12T19:19:49

Description

Change the font used in gb.display.print and gb.display.drawChar

The font can be either one of the default fonts or a custom font. The tools to create your own are on Gamebuino's GitHub in /utilities/font/font_editor.

To be able to use one of the default fonts, don't forget to add extern const byte font3x3[]; at the beginning of your sketch (see example below).

Default fonts
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
font3x3 font3x5 font5x7

Syntax

gb.display.setFont(font);

Parameters

  • font: the font you want to use.

Returns

none

Example

See also