Difference between revisions of "Gb.display.setFont"

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== Description ==
 
== Description ==
 
Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code>
 
Change the font used in <code>gb.display.print</code> and <code>gb.display.drawChar</code>
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The font can be either one of the default fonts or a custom font. The tools to create your own are on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor.
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To be able to use on of the default fonts, don't forget to add <code>extern const byte font3x3[];</code> at the beginning of your sketch  (see example below).
  
 
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== Parameters ==
 
== Parameters ==
* font: the font you want to use. It can be either a default font (font3x5 or font5x7) or a custom font embedded in the game. You can tools to edit the default fonts and create your own on [https://github.com/Rodot/Gamebuino Gamebuino's GitHub] in /utilities/font/font_editor.
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* font: the font you want to use.
  
 
== Returns ==
 
== Returns ==

Revision as of 2014-08-12T20:18:25

Description

Change the font used in gb.display.print and gb.display.drawChar

The font can be either one of the default fonts or a custom font. The tools to create your own are on Gamebuino's GitHub in /utilities/font/font_editor.

To be able to use on of the default fonts, don't forget to add extern const byte font3x3[]; at the beginning of your sketch (see example below).

Default fonts
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination
font3x3 font3x5 font5x7

Syntax

gb.display.setFont(font);

Parameters

  • font: the font you want to use.

Returns

none

Example

See also