Difference between revisions of "Gb.update"

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(Changed title depth)
(Example: source from github)
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== Example ==
 
== Example ==
<pre>
+
<gistit>https://github.com/Rodot/Gamebuino/blob/master/libraries/Gamebuino/examples/5.Reference/core/update/update.ino</gistit>
#include <SPI.h>
 
#include <Gamebuino.h>
 
Gamebuino gb;
 
 
 
void setup(){
 
  gb.begin(F("Example game"));
 
 
 
  while(1){ //loops forever
 
    if(gb.update()){ //update everything
 
   
 
      //put your game here. I will run at a fixed frequency (20 times per second by default)
 
 
 
      if(gb.buttons.pressed(BTN_C)) //break out of the loop if C is pressed
 
        break;
 
    }
 
  }
 
}
 
 
 
void loop(){
 
 
 
}
 
</pre>
 
  
 
== See also ==
 
== See also ==
 
*[[gb.begin]]
 
*[[gb.begin]]
 
*[[gb.setFrameRate]]
 
*[[gb.setFrameRate]]

Revision as of 2014-05-19T09:32:53


Description

Returns true and updates everything (display, sound, batter monitor, etc.) at a fixed frequency (20 times per second by default).

It should be used in a specific conditional structure, see "Syntax".

Syntax

while(1){
  if(gb.update()){
    //your game here
  }
}

Parameters

none

Returns

boolean: true if enough time has elapsed since the last frame (20 frames per second = 50ms per frame).

Example

See also