Difference between revisions of "Getting started"

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While you wait for your Gamebuino to arrive, you can start to play and program games using one of the [[Emulators]].
 
While you wait for your Gamebuino to arrive, you can start to play and program games using one of the [[Emulators]].
 +
 +
== MAKERbuino build guide ==
 +
If you got a MAKERbuino kit and wonder how to assemble it, head to the [[MAKERbuino: build guide]].
  
 
== Use your Gamebuino ==
 
== Use your Gamebuino ==
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=== Load games from the micro SD card ===
 
=== Load games from the micro SD card ===
[[File:Micro sd loader title screen.jpg|right]]
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<youtube>DCkUAPv2Cos</youtube>
* Make sure that the provided SD card is correctly inserted in its socket.
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* The new graphical loader allows you to navigate through games easily. You can select a game, see it's description (use up and down arrows to browse through the description), delete saved games, or delete the game itself.
* The game browser is named LOADER.HEX. There are several ways to load it:
+
* To get back to the loader from a game, press "C" when in the game's main menu.
** Hold down C while you turn the power switch on then release it.
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* For it to work, the micro SD card needs to be inserted, to be formatted to FAT, and to contain at least the file LOADER.HEX. See [[Troubleshooting#SD_card]]
** Press C in the Gamebuino title screen
+
* '''Pro Tip:''' If you accidentally turn the Gamebuino off while a game is loading, it won't start again. To solve this: hold "C" down, turn the Gamebuino ON, release "C", and wait 30 seconds for LOADER.HEX to be loaded from the SD card. You can also use this if you are stuck in a game which doesn't allow you to get back to the loader.
'''Note:''' You should always get back to the title screen of the game and press 'C' to flash the loader before you turn your Gamebuino off, load another program through USB, or eject the micro SD card. It will avoid to mess up your saved games, as the EEPROM is backed up in a .SAV file when you switch from a game to the loader, and restored when you select a game from the loader.
 
  
=== Change the default settings ===
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=== Adjust settings ===
[[File:Settings title screen.jpg|right]]
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* When in the loader, select SETTINGS:
* Load SETTINGS.HEX
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[[File:SettingsLogo.png]]
* Select "See all settings" to know what can be adjusted. These settings are stored directly in the Gamebuino and will be shared between different games.
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* Useful settings:
* You should adjust these two settings at least:
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** Default username in "change settings/player name"
** Display contrast
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** Display contrast in "change settings/display/contrast"
** Default username
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** Disable the critical battery alert by setting it to 0 in "change settings/battery/critic voltage"
* You can leave the other settings at their default value, it should be okay.
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** Mute sound by default by setting "sound/default volume" to 0.
* Don't forget to select "save" before you exit.
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* Don't forget to select "save" before you exit!'''
  
 
=== Charge the battery ===
 
=== Charge the battery ===
You may want to charge your Gamebuino's battery when you receive it. To load the battery, you just have to connect your Gamebuino to an USB port (from your computer or an outlet charger) using the provided micro USB cable. The "charging" LED will turn on (the one beneath the lightning bolt battery symbol) until it's fully charged. Then, the "charged" LED will turn on (the one beneath to the full battery symbol). Note that your Gamebuino will charge faster if turned off and that a charged battery will give you at least 8 hours of continuous play.
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Simply plug in a micro USB cable (or smartphone charger).
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A full charge will give you up to 24 hours of play time... enough to beat your Tetris highscore!
 +
 
 +
'''Pro Tip:''' Charge your Gamebuino from time to time, or the battery will die over a few months.
  
 
== Software setup ==
 
== Software setup ==
  
=== Install the Arduino software ===
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=== Install Arduino ===
 +
 
 +
* Download and install Arduino from [http://arduino.cc/en/Main/Software here].
 +
* Arduino 1.0.5 or above required. Arduino 1.6.2 or above recommended, it will make the library installation easier.
 +
 
 +
=== Install the Gamebuino Library (Automatic) ===
 +
'''For Arduino version 1.6.2 and newer.'''
 +
 
 +
Open the library manager:
 +
 
 +
[[File:Arduino manage libraries....png]]
 +
 
 +
 
 +
Type "Gamebuino" in the search field, select the Gamebuino library and click "install":
 +
 
 +
[[File:Arduino library manager gamebuino.PNG]]
 +
 
 +
Now '''restart Arduino''', and the Gamebuino examples will show up. Give it a look!
 +
 
 +
[[File:Arduino examples menu.png]]
 +
 
 +
 
 +
=== Install the Gamebuino Library (Manual) ===
 +
'''For Arduino version pre-1.6.2.'''
 +
* Download and the Gamebuino library [https://github.com/Rodot/Gamebuino/archive/master.zip here] and extract it (see [[download]] page for more).
 +
* Put all the files in <sketchbook>/library/Gamebuino/
 +
** Windows: Documents/Arduino/library/Gamebuino/
 +
** OS X and Linux: <home>/scketchbook/library/Gamebuino/
 +
** You can change the sketchbook location in Arduino preferences: File/Preferences/Sketchbook location (requires a restart).
 +
* '''Restart Arduino''' and click on File/Examples/Gamebuino. If Gamebuino is not there, check that the library is in the right location and restart Arduino.
  
* Download the Arduino application [http://arduino.cc/en/Main/Software here] and follow instructions to install it.
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=== Install the Gamebuino board ===
* If you're using Windows, you may want to use the [http://forum.arduino.cc/index.php?topic=118440.0 Arduino Enhanced Release].
 
* '''Note''': If you are using a package manager to install Arduino, make sure it installs Arduino 1.0.5 (version 1.0 won't work).
 
  
=== Install the Gamebuino Library ===
+
COMING SOON: Arduino board manager compatibiliy.
  
* Download and the Gamebuino library's [https://github.com/Rodot/Gamebuino/archive/master.zip archive] and extract it (more download in the [[download]] page).
+
=== Select the board ===
* Copy the "libraries" and "hardware" folders to the Arduino sketchbook folder. On Windows it is usually named "Arduino" inside the My Documents directory. On OS X and Linux the sketchbook directory is usually named "sketchbook" inside your home directory. You can change its location in Arduino's preferences.
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For a quick start, select '''Tools/Board/Arduino Uno''', then select '''Tools/Processor/ATmega328'''.
* To check that the library is correctly installed re-start the Arduino software and click on File/Examples, you should find "Gamebuino".
 
* Now you should be able to set the device to Gamebuino by selecting Tools/boards/Gamebuino in the menu bar.
 
  
 
=== Install the drivers ===
 
=== Install the drivers ===
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== Upload a game through USB ==
 
== Upload a game through USB ==
  
* Start the Arduino software
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* Start Arduino
* Click on File/Examples/Gamebuino/ and open an example. If there is no Gamebuino folder, check that you correctly installed the library.
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* Open an example: File/Examples/Gamebuino/
* Click on Tools/boards/Gamebuino to set the right device.
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* Select the right device: Tools/boards/ (you can either choose Gamebuino or Arduino Uno).
* Click on Tools/Serial Port and select the one corresponding to your Gamebuino. If it's grayed out check that you have correctly installed the drivers, that your Gamebuino is turned on, and that the cable is working and correctly plugged in.
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* Select the serial port: Tools/Serial Port/
* Click on "Upload" or press Ctrl+U
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** If it's grayed out check the drivers, your USB cable, and that the Gamebuino is ON.
 +
* Click on "Upload"
 +
** Pro Tip: press Ctrl+U instead
 +
 
 +
'''You just uploaded your first Gamebuino game, congratulations !'''
  
You just uploaded your first Gamebuino game, congratulations !
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'''Pro Tip:''' You can use one of the [[Emulators]] during development, rather than using the USB upload, this will allow faster development. Once you're done put the HEX file on the SD card (see below) and play your game for real on your Gamebuino!
  
 
== Put games on the micro SD card ==
 
== Put games on the micro SD card ==
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* Compile your program (Ctrl+R)
 
* Compile your program (Ctrl+R)
 
* A lot of text will scroll in the black area at the bottom of the window. The build directory path will be displayed there, and should looke something like:
 
* A lot of text will scroll in the black area at the bottom of the window. The build directory path will be displayed there, and should looke something like:
** Windows: <code>"C:\Users\Username\AppData\Local\Temp\build[random number].tmp\a_Hello.cpp.hex"</code>. If you use the [http://forum.arduino.cc/index.php?topic=118440.0 Arduino Enhanced Release], simply press Ctrl+Alt+R to open the current build folder.
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** Windows: <code>"C:\Users\Username\AppData\Local\Temp\build[random number].tmp\a_Hello.cpp.hex"</code>.
 
** GNU/Linux: <code>"/tmp/build[random number].tmp/a_Hello.cpp.hex"</code>
 
** GNU/Linux: <code>"/tmp/build[random number].tmp/a_Hello.cpp.hex"</code>
 
** Mac : Type <code>open $TMPDIR</code> in your mac's terminal to open the folder that is otherwise not accessible. You can then make a shortcut to your desktop.
 
** Mac : Type <code>open $TMPDIR</code> in your mac's terminal to open the folder that is otherwise not accessible. You can then make a shortcut to your desktop.
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=== Put it on the micro SD card ===
 
=== Put it on the micro SD card ===
Put your .HEX file with a 8:3 name on your micro SD card using the micro SD adapter provided. You can now select the .HEX file on your Gamebuino to load it on the go, without a computer! Do '''NOT''' turn off your Gamebuino while flashing.
+
Put your .HEX file with a 8:3 name on your micro SD card using any micro SD card reader. You can now select the .HEX file on your Gamebuino to load it on the go, without a computer! Do '''NOT''' turn off your Gamebuino while flashing.
 +
 
 +
=== Add a logo and description ===
 +
[[File:InfEncoderScreenshot.png|right]]
 +
If you want your game to appear with a logo and description in the loader, you have to create an .INF file and put it along the .HEX file on the SD card.
 +
* Get the INF encoder from the [[Download]] page (requires Java).
 +
* Put the generated .INF file along with the game's .HEX file on the SD card. They must have the same name, all in capitals, and 8 characters max. For example CRABATOR.HEX (the game binaries) and CRABATOR.INF (the description file).
 +
* Logo must be 19*18px
 +
* Slides must be 84*32px, up to 255 slides is allowed.
 +
* Drag and drop slides to reorganize them
 +
* The first slide is the one shown while the game is loading
 +
* Slides can be used to describe the game, tell the story, explain how to play, etc. By putting this information in the INF you can read it before loading the game, everything that's in the .INF don't need to be in the .HEX so it frees some space for your code.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 2017-01-01T18:31:38

Get a Gamebuino

To order a Gamebuino along with some cool customization accessories, head to the Gamebuino Shop.

While you wait for your Gamebuino to arrive, you can start to play and program games using one of the Emulators.

MAKERbuino build guide

If you got a MAKERbuino kit and wonder how to assemble it, head to the MAKERbuino: build guide.

Use your Gamebuino

Error creating thumbnail: Unable to save thumbnail to destination

Turn it on

You just received your Gamebuino. Hurray! You should first turn it on to check that nothing has been damaged during shipping. If nothing shows up the battery may be empty or the screen may have moved... don't panic, and head to the troubleshooting page.

Load games from the micro SD card

  • The new graphical loader allows you to navigate through games easily. You can select a game, see it's description (use up and down arrows to browse through the description), delete saved games, or delete the game itself.
  • To get back to the loader from a game, press "C" when in the game's main menu.
  • For it to work, the micro SD card needs to be inserted, to be formatted to FAT, and to contain at least the file LOADER.HEX. See Troubleshooting#SD_card
  • Pro Tip: If you accidentally turn the Gamebuino off while a game is loading, it won't start again. To solve this: hold "C" down, turn the Gamebuino ON, release "C", and wait 30 seconds for LOADER.HEX to be loaded from the SD card. You can also use this if you are stuck in a game which doesn't allow you to get back to the loader.

Adjust settings

  • When in the loader, select SETTINGS:
Error creating thumbnail: Unable to save thumbnail to destination
  • Useful settings:
    • Default username in "change settings/player name"
    • Display contrast in "change settings/display/contrast"
    • Disable the critical battery alert by setting it to 0 in "change settings/battery/critic voltage"
    • Mute sound by default by setting "sound/default volume" to 0.
  • Don't forget to select "save" before you exit!

Charge the battery

Simply plug in a micro USB cable (or smartphone charger). A full charge will give you up to 24 hours of play time... enough to beat your Tetris highscore!

Pro Tip: Charge your Gamebuino from time to time, or the battery will die over a few months.

Software setup

Install Arduino

  • Download and install Arduino from here.
  • Arduino 1.0.5 or above required. Arduino 1.6.2 or above recommended, it will make the library installation easier.

Install the Gamebuino Library (Automatic)

For Arduino version 1.6.2 and newer.

Open the library manager:

Error creating thumbnail: Unable to save thumbnail to destination


Type "Gamebuino" in the search field, select the Gamebuino library and click "install":

Error creating thumbnail: Unable to save thumbnail to destination

Now restart Arduino, and the Gamebuino examples will show up. Give it a look!

Error creating thumbnail: Unable to save thumbnail to destination


Install the Gamebuino Library (Manual)

For Arduino version pre-1.6.2.

  • Download and the Gamebuino library here and extract it (see download page for more).
  • Put all the files in <sketchbook>/library/Gamebuino/
    • Windows: Documents/Arduino/library/Gamebuino/
    • OS X and Linux: <home>/scketchbook/library/Gamebuino/
    • You can change the sketchbook location in Arduino preferences: File/Preferences/Sketchbook location (requires a restart).
  • Restart Arduino and click on File/Examples/Gamebuino. If Gamebuino is not there, check that the library is in the right location and restart Arduino.

Install the Gamebuino board

COMING SOON: Arduino board manager compatibiliy.

Select the board

For a quick start, select Tools/Board/Arduino Uno, then select Tools/Processor/ATmega328.

Install the drivers

If you need help installing the drivers, refer to the Arduino guide (Windows, MacOSX, Linux). Note that your Gamebuino should be turned on when you connect it to the computer

Upload a game through USB

  • Start Arduino
  • Open an example: File/Examples/Gamebuino/
  • Select the right device: Tools/boards/ (you can either choose Gamebuino or Arduino Uno).
  • Select the serial port: Tools/Serial Port/
    • If it's grayed out check the drivers, your USB cable, and that the Gamebuino is ON.
  • Click on "Upload"
    • Pro Tip: press Ctrl+U instead

You just uploaded your first Gamebuino game, congratulations !

Pro Tip: You can use one of the Emulators during development, rather than using the USB upload, this will allow faster development. Once you're done put the HEX file on the SD card (see below) and play your game for real on your Gamebuino!

Put games on the micro SD card

Get an .HEX

You need a compiled game in the .HEX format on the micro SD card to be able to play them on your console. .HEX can also be played on a computer using the Simbuino emulator (see Download).

You can get a compilation of the necessary .HEX files (LOADER.HEX and SETTINGS.HEX) along with up-to-date games here: Gamebuino-Games-Compilation.

Browse all the games created by the community by visiting the Games Gallery.

Make your own .HEX

  • Start the Arduino software
  • Click on File/Preferences and check "Show verbose output during compilation"
  • Compile your program (Ctrl+R)
  • A lot of text will scroll in the black area at the bottom of the window. The build directory path will be displayed there, and should looke something like:
    • Windows: "C:\Users\Username\AppData\Local\Temp\build[random number].tmp\a_Hello.cpp.hex".
    • GNU/Linux: "/tmp/build[random number].tmp/a_Hello.cpp.hex"
    • Mac : Type open $TMPDIR in your mac's terminal to open the folder that is otherwise not accessible. You can then make a shortcut to your desktop.
  • You can also change the build path in "arduino/lib/preferences.txt" by changing the line #build.path= to build.path=(directory you want).
  • Navigate to this folder and find the .hex file with the name of your program
  • Rename it to a 8:3 format: only capitals, 8 characters max for the name and .HEX extension. For example: CRABATOR.HEX or PONG.HEX

Put it on the micro SD card

Put your .HEX file with a 8:3 name on your micro SD card using any micro SD card reader. You can now select the .HEX file on your Gamebuino to load it on the go, without a computer! Do NOT turn off your Gamebuino while flashing.

Add a logo and description

Error creating thumbnail: Unable to save thumbnail to destination

If you want your game to appear with a logo and description in the loader, you have to create an .INF file and put it along the .HEX file on the SD card.

  • Get the INF encoder from the Download page (requires Java).
  • Put the generated .INF file along with the game's .HEX file on the SD card. They must have the same name, all in capitals, and 8 characters max. For example CRABATOR.HEX (the game binaries) and CRABATOR.INF (the description file).
  • Logo must be 19*18px
  • Slides must be 84*32px, up to 255 slides is allowed.
  • Drag and drop slides to reorganize them
  • The first slide is the one shown while the game is loading
  • Slides can be used to describe the game, tell the story, explain how to play, etc. By putting this information in the INF you can read it before loading the game, everything that's in the .INF don't need to be in the .HEX so it frees some space for your code.

See Also