Difference between revisions of "Reference"

From Gamebuino Wiki
Jump to: navigation, search
(display: added setFont())
Line 152: Line 152:
 
* [[gb.display.print]](text)
 
* [[gb.display.print]](text)
 
* [[gb.display.setCursor]](x, y)
 
* [[gb.display.setCursor]](x, y)
 +
* [[gb.display.setFont]](font)
 
* [[gb.display.setTextSize]](size)
 
* [[gb.display.setTextSize]](size)
 
* [[gb.display.setTextWrap]](true/false)
 
* [[gb.display.setTextWrap]](true/false)

Revision as of 2014-06-23T20:19:10

Here is listed and explained all Gamebuino specific functions (the Gamebuino Library).

See Arduino Reference for general purpose/basic functions and data types.

Note: Arguments in italic are optional.

core

User interface :

Perfomance monitor :

buttons

buttons:

BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT

sound

Note : sound library will be changed soon to allow the use of instruments, the following functions are just here for reference until then

Play :

Volume :

Build-in sounds :

battery

backlight

The following should be set using SETTINGS.HEX

display

General :

Pixels :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

rotation: NOROT, ROTCCW, ROT180, ROTCW

flip: FLIPH, FLIPV, FLIPVH

Text :

useful constants: LCDWIDTH, LCDHEIGHT, FONTWIDTH, FONTHEIGHT